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This paper introduces the QDQN-DPER framework to enhance the efficiency of quantum reinforcement learning (QRL) in solving sequential decision tasks. The framework incorporates prioritized experience replay and asynchronous training into…

量子物理 · 物理学 2023-04-20 Samuel Yen-Chi Chen

A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach:…

机器学习 · 计算机科学 2015-12-08 Ivan Sorokin , Alexey Seleznev , Mikhail Pavlov , Aleksandr Fedorov , Anastasiia Ignateva

While deep neural networks have achieved remarkable success in various computer vision tasks, they often fail to generalize to new domains and subtle variations of input images. Several defenses have been proposed to improve the robustness…

计算机视觉与模式识别 · 计算机科学 2021-09-08 Omid Poursaeed , Tianxing Jiang , Harry Yang , Serge Belongie , SerNam Lim

As deep reinforcement learning (RL) showcases its strengths in networking and systems, its pitfalls also come to the public's attention--when trained to handle a wide range of network workloads and previously unseen deployment environments,…

网络与互联网体系结构 · 计算机科学 2022-09-09 Zhengxu Xia , Yajie Zhou , Francis Y. Yan , Junchen Jiang

Goal-directed Reinforcement Learning (RL) traditionally considers an agent interacting with an environment, prescribing a real-valued reward to an agent proportional to the completion of some goal. Goal-directed RL has seen large gains in…

机器学习 · 计算机科学 2020-10-28 Sharath Chandra Raparthy , Bhairav Mehta , Florian Golemo , Liam Paull

Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much…

人工智能 · 计算机科学 2018-10-31 Edoardo Conti , Vashisht Madhavan , Felipe Petroski Such , Joel Lehman , Kenneth O. Stanley , Jeff Clune

We study the problem of experiment design to learn causal structures from interventional data. We consider an active learning setting in which the experimenter decides to intervene on one of the variables in the system in each step and uses…

人工智能 · 计算机科学 2020-09-09 Amir Amirinezhad , Saber Salehkaleybar , Matin Hashemi

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

机器学习 · 计算机科学 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

Simulation of population dynamics is a central research theme in computational biology, which contributes to understanding the interactions between predators and preys. Conventional mathematical tools of this theme, however, are incapable…

多智能体系统 · 计算机科学 2020-02-11 Jun Yamada , John Shawe-Taylor , Zafeirios Fountas

We present a simple, sample-efficient algorithm for introducing large but directed learning steps in reinforcement learning (RL), through the use of evolutionary operators. The methodology uses a population of RL agents training with a…

神经与进化计算 · 计算机科学 2023-05-15 Harshad Khadilkar

Recent work introduced progressive network growing as a promising way to ease the training for large GANs, but the model design and architecture-growing strategy still remain under-explored and needs manual design for different image data.…

计算机视觉与模式识别 · 计算机科学 2021-06-17 Lanlan Liu , Yuting Zhang , Jia Deng , Stefano Soatto

Reinforcement learning (RL) enables an agent to learn from trial-and-error experiences toward achieving long-term goals; automated planning aims to compute plans for accomplishing tasks using action knowledge. Despite their shared goal of…

机器人学 · 计算机科学 2021-03-17 Yohei Hayamizu , Saeid Amiri , Kishan Chandan , Keiki Takadama , Shiqi Zhang

At present, designing convolutional neural network (CNN) architectures requires both human expertise and labor. New architectures are handcrafted by careful experimentation or modified from a handful of existing networks. We introduce…

机器学习 · 计算机科学 2017-03-24 Bowen Baker , Otkrist Gupta , Nikhil Naik , Ramesh Raskar

This paper addresses the challenge of navigation in large, visually complex environments with sparse rewards. We propose a method that uses object-oriented macro actions grounded in a topological map, allowing a simple Deep Q-Network (DQN)…

机器学习 · 计算机科学 2025-04-28 Simon Hakenes , Tobias Glasmachers

We propose an approach to learning agents for active robotic mapping, where the goal is to map the environment as quickly as possible. The agent learns to map efficiently in simulated environments by receiving rewards corresponding to how…

机器人学 · 计算机科学 2018-01-01 Shane Barratt

We propose a novel training algorithm for reinforcement learning which combines the strength of deep Q-learning with a constrained optimization approach to tighten optimality and encourage faster reward propagation. Our novel technique…

机器学习 · 计算机科学 2016-11-08 Frank S. He , Yang Liu , Alexander G. Schwing , Jian Peng

Deep reinforcement learning (RL) models, despite their efficiency in learning an optimal policy in static environments, easily loses previously learned knowledge (i.e., catastrophic forgetting). It leads RL models to poor performance in…

机器学习 · 计算机科学 2025-09-08 Wonseo Jang , Dongjae Kim

The challenge of mapping indoor environments is addressed. Typical heuristic algorithms for solving the motion planning problem are frontier-based methods, that are especially effective when the environment is completely unknown. However,…

机器学习 · 计算机科学 2022-03-01 Elchanan Zwecher , Eran Iceland , Sean R. Levy , Shmuel Y. Hayoun , Oren Gal , Ariel Barel

We present a novel negotiation model that allows an agent to learn how to negotiate during concurrent bilateral negotiations in unknown and dynamic e-markets. The agent uses an actor-critic architecture with model-free reinforcement…

多智能体系统 · 计算机科学 2020-02-04 Pallavi Bagga , Nicola Paoletti , Bedour Alrayes , Kostas Stathis

This work explores learning agent-agnostic synthetic environments (SEs) for Reinforcement Learning. SEs act as a proxy for target environments and allow agents to be trained more efficiently than when directly trained on the target…

机器学习 · 计算机科学 2021-02-09 Fabio Ferreira , Thomas Nierhoff , Frank Hutter