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相关论文: Ordinal Monte Carlo Tree Search

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We introduce a recursive AlphaZero-style Monte--Carlo tree search algorithm, "RMCTS". The advantage of RMCTS over AlphaZero's MCTS-UCB is speed. In RMCTS, the search tree is explored in a breadth-first manner, so that network inferences…

人工智能 · 计算机科学 2026-01-12 Keith Frankston , Benjamin Howard

Effective decision-making and problem-solving in conversational systems require the ability to identify and acquire missing information through targeted questioning. A key challenge lies in efficiently narrowing down a large space of…

人工智能 · 计算机科学 2025-06-03 Harshita Chopra , Chirag Shah

This work presents the first study of using the popular Monte Carlo Tree Search (MCTS) method combined with dedicated heuristics for solving the Weighted Vertex Coloring Problem. Starting with the basic MCTS algorithm, we gradually…

机器学习 · 计算机科学 2022-04-08 Cyril Grelier , Olivier Goudet , Jin-Kao Hao

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The highly combinatorial nature of the problems commonly…

人工智能 · 计算机科学 2022-02-16 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…

机器学习 · 计算机科学 2021-09-27 Konrad Godlewski , Bartosz Sawicki

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them…

人工智能 · 计算机科学 2024-06-14 Florian Richoux

Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined…

计算机科学与博弈论 · 计算机科学 2015-09-02 Vojtěch Kovařík , Viliam Lisý

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision processes, is based on UCB, a sampling policy for the Multi-armed Bandit problem (MAB) that minimizes the cumulative regret. However, search…

人工智能 · 计算机科学 2012-07-25 David Tolpin , Solomon Eyal Shimony

Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art…

机器学习 · 计算机科学 2019-04-09 Thomas Anthony , Robert Nishihara , Philipp Moritz , Tim Salimans , John Schulman

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

人工智能 · 计算机科学 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

Probabilistic search algorithms, such as Monte Carlo Tree Search (MCTS), have proven very effective in solving sequential decision-making tasks under uncertainty. However, interpreting asymmetric search trees that incorporate bandit-based…

人机交互 · 计算机科学 2026-05-21 Siqi Lu , Mirsaleh Bahavarnia , Hiba Baroud , Yixuan Zhang , Hemant Purohit , Ayan Mukhopadhyay

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…

人工智能 · 计算机科学 2018-05-16 Daniel R. Jiang , Emmanuel Ekwedike , Han Liu

Monte Carlo Tree Search (MCTS) efficiently balances exploration and exploitation in tree search based on count-derived uncertainty. However, these local visit counts ignore a second type of uncertainty induced by the size of the subtree…

人工智能 · 计算机科学 2020-05-21 Thomas M Moerland , Joost Broekens , Aske Plaat , Catholijn M Jonker

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

机器学习 · 计算机科学 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

This paper introduces the Constrained Monte Carlo Tree Search (CMCTS) framework to enhance the mathematical reasoning capabilities of Large Language Models (LLM). By incorporating a constrained action space, Process Reward Model (PRM), and…

计算与语言 · 计算机科学 2025-06-17 Qingwen Lin , Boyan Xu , Guimin Hu , Zijian Li , Zhifeng Hao , Keli Zhang , Ruichu Cai

Monte-Carlo Tree Search (MCTS) is a powerful tool for many non-differentiable search related problems such as adversarial games. However, the performance of such approach highly depends on the order of the nodes that are considered at each…

计算机视觉与模式识别 · 计算机科学 2025-03-28 Mehraveh Javan Roshtkhari , Matthew Toews , Marco Pedersoli

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to…

人工智能 · 计算机科学 2024-04-12 Michael Painter , Mohamed Baioumy , Nick Hawes , Bruno Lacerda

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

人工智能 · 计算机科学 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but…

人工智能 · 计算机科学 2019-03-22 Dennis J. N. J. Soemers , Éric Piette , Cameron Browne