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Many researchers and developers are exploring for adopting Deep Reinforcement Learning (DRL) techniques in their applications. They however often find such an adoption challenging. Existing DRL libraries provide poor support for prototyping…

人工智能 · 计算机科学 2021-08-20 Zihan Ding , Tianyang Yu , Yanhua Huang , Hongming Zhang , Guo Li , Quancheng Guo , Luo Mai , Hao Dong

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning…

机器学习 · 计算机科学 2024-02-28 Quentin Delfosse , Jannis Blüml , Bjarne Gregori , Sebastian Sztwiertnia , Kristian Kersting

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

The growing computational demands of deep reinforcement learning (DRL) have raised concerns about the environmental and economic costs of training large-scale models. While algorithmic efficiency in terms of learning performance has been…

机器学习 · 计算机科学 2025-09-08 Jason Gardner , Ayan Dutta , Swapnoneel Roy , O. Patrick Kreidl , Ladislau Boloni

Deep research systems, agentic AI that solve complex, multi-step tasks by coordinating reasoning, search across the open web and user files, and tool use, are moving toward hierarchical deployments with a Planner, Coordinator, and…

人工智能 · 计算机科学 2025-11-06 Wenjun Li , Zhi Chen , Jingru Lin , Hannan Cao , Wei Han , Sheng Liang , Zhi Zhang , Kuicai Dong , Dexun Li , Chen Zhang , Yong Liu

While deep reinforcement learning (deep RL) agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study using Atari…

人工智能 · 计算机科学 2018-09-12 Sam Greydanus , Anurag Koul , Jonathan Dodge , Alan Fern

Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…

机器学习 · 计算机科学 2023-10-16 Christian A. Schiller

Deep reinforcement learning (DeepRL) agents surpass human-level performance in many tasks. However, the direct mapping from states to actions makes it hard to interpret the rationale behind the decision-making of the agents. In contrast to…

机器学习 · 计算机科学 2023-04-07 Zhao Yang , Song Bai , Li Zhang , Philip H. S. Torr

It is a widely accepted principle that software without tests has bugs. Testing reinforcement learning agents is especially difficult because of the stochastic nature of both agents and environments, the complexity of state-of-the-art…

人工智能 · 计算机科学 2019-01-28 John Foley , Emma Tosch , Kaleigh Clary , David Jensen

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

机器学习 · 计算机科学 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

With AlphaGo defeats top human players, reinforcement learning(RL) algorithms have gradually become the code-base of building stronger artificial intelligence(AI). The RL algorithm design firstly needs to adapt to the specific environment,…

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

机器学习 · 计算机科学 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep…

分布式、并行与集群计算 · 计算机科学 2018-04-17 Robert Adamski , Tomasz Grel , Maciej Klimek , Henryk Michalewski

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others…

机器学习 · 计算机科学 2019-10-21 Felipe Moreno-Vera

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

Deep reinforcement learning (RL) algorithms are predominantly evaluated by comparing their relative performance on a large suite of tasks. Most published results on deep RL benchmarks compare point estimates of aggregate performance such as…

机器学习 · 计算机科学 2022-01-06 Rishabh Agarwal , Max Schwarzer , Pablo Samuel Castro , Aaron Courville , Marc G. Bellemare

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

机器学习 · 计算机科学 2022-05-18 Dejan Markovikj

Scaling issues are mundane yet irritating for practitioners of reinforcement learning. Error scales vary across domains, tasks, and stages of learning; sometimes by many orders of magnitude. This can be detrimental to learning speed and…

机器学习 · 计算机科学 2021-05-13 Tom Schaul , Georg Ostrovski , Iurii Kemaev , Diana Borsa

Recent studies have shown that reinforcement learning (RL) models are vulnerable in various noisy scenarios. For instance, the observed reward channel is often subject to noise in practice (e.g., when rewards are collected through sensors),…

机器学习 · 计算机科学 2020-02-04 Jingkang Wang , Yang Liu , Bo Li