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Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Deep neural networks are often considered opaque systems, prompting the need for explainability methods to improve trust and accountability. Existing approaches typically attribute test-time predictions either to input features (e.g.,…

计算机视觉与模式识别 · 计算机科学 2025-10-13 Aziz Bacha , Thomas George

The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep…

分布式、并行与集群计算 · 计算机科学 2018-04-17 Robert Adamski , Tomasz Grel , Maciej Klimek , Henryk Michalewski

We propose augmenting deep neural networks with an attention mechanism for the visual object detection task. As perceiving a scene, humans have the capability of multiple fixation points, each attended to scene content at different…

计算机视觉与模式识别 · 计算机科学 2017-02-07 Kota Hara , Ming-Yu Liu , Oncel Tuzel , Amir-massoud Farahmand

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

A human's attention can intuitively adapt to corrupted areas of an image by recalling a similar uncorrupted image they have previously seen. This observation motivates us to improve the attention of adversarial images by considering their…

计算机视觉与模式识别 · 计算机科学 2022-01-05 Runqi Wang , Xiaoyue Duan , Baochang Zhang , Song Xue , Wentao Zhu , David Doermann , Guodong Guo

This paper introduces a challenging object grasping task and proposes a self-supervised learning approach. The goal of the task is to grasp an object which is not feasible with a single parallel gripper, but only with harnessing environment…

机器人学 · 计算机科学 2021-04-06 Hengyue Liang , Xibai Lou , Yang Yang , Changhyun Choi

Recent years have seen the application of deep reinforcement learning techniques to cooperative multi-agent systems, with great empirical success. However, given the lack of theoretical insight, it remains unclear what the employed neural…

多智能体系统 · 计算机科学 2024-12-20 Jacopo Castellini , Frans A. Oliehoek , Rahul Savani , Shimon Whiteson

The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can…

机器学习 · 计算机科学 2015-12-10 Hado van Hasselt , Arthur Guez , David Silver

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

人工智能 · 计算机科学 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

Ensemble and auxiliary tasks are both well known to improve the performance of machine learning models when data is limited. However, the interaction between these two methods is not well studied, particularly in the context of deep…

机器学习 · 计算机科学 2021-07-07 Muhammad Rizki Maulana , Wee Sun Lee

Active vision is inherently attention-driven: The agent actively selects views to attend in order to fast achieve the vision task while improving its internal representation of the scene being observed. Inspired by the recent success of…

计算机视觉与模式识别 · 计算机科学 2022-01-12 Min Liu , Yifei Shi , Lintao Zheng , Kai Xu , Hui Huang , Dinesh Manocha

Deep reinforcement learning has shown its success in game playing. However, 2.5D fighting games would be a challenging task to handle due to ambiguity in visual appearances like height or depth of the characters. Moreover, actions in such…

机器学习 · 计算机科学 2018-05-08 Yu-Jhe Li , Hsin-Yu Chang , Yu-Jing Lin , Po-Wei Wu , Yu-Chiang Frank Wang

Reinforcement Learning enables to train an agent via interaction with the environment. However, in the majority of real-world scenarios, the extrinsic feedback is sparse or not sufficient, thus intrinsic reward formulations are needed to…

机器学习 · 计算机科学 2022-06-07 Patrik Reizinger , Márton Szemenyei

Transformer architectures are now central to sequence modeling tasks. At its heart is the attention mechanism, which enables effective modeling of long-term dependencies in a sequence. Recently, transformers have been successfully applied…

计算机视觉与模式识别 · 计算机科学 2022-06-16 Lin Zheng , Huijie Pan , Lingpeng Kong

Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution…

机器学习 · 计算机科学 2024-07-25 Annie Wong , Jacob de Nobel , Thomas Bäck , Aske Plaat , Anna V. Kononova

Attention mechanisms have been widely used in Visual Question Answering (VQA) solutions due to their capacity to model deep cross-domain interactions. Analyzing attention maps offers us a perspective to find out limitations of current VQA…

计算机视觉与模式识别 · 计算机科学 2018-10-10 Wei Li , Zehuan Yuan , Xiangzhong Fang , Changhu Wang

Deep reinforcement learning agents, trained on raw pixel inputs, often fail to generalize beyond their training environments, relying on spurious correlations and irrelevant background details. To address this issue, object-centric agents…

This study investigates the developmental interaction between top-down (TD) and bottom-up (BU) visual attention in robotic learning. Our goal is to understand how structured, human-like attentional behavior emerges through the mutual…

机器人学 · 计算机科学 2025-10-14 Hyogo Hiruma , Hiroshi Ito , Hiroki Mori , Tetsuya Ogata

This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose…

机器学习 · 计算机科学 2026-03-27 Henrik Krauss , Takehisa Yairi