中文
相关论文

相关论文: Game of Thrones: Fully Distributed Learning for Mu…

200 篇论文

The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where $M$ decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is…

机器学习 · 计算机科学 2019-10-29 Alexandre Proutiere , Po-An Wang

Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…

计算机科学与博弈论 · 计算机科学 2013-09-06 Jeremiah Blocki , Nicolas Christin , Anupam Datta , Arunesh Sinha

We consider a cooperative multiplayer bandit learning problem where the players are only allowed to agree on a strategy beforehand, but cannot communicate during the learning process. In this problem, each player simultaneously selects an…

机器学习 · 计算机科学 2023-11-13 William Chang , Yuanhao Lu

In a linear stochastic bandit model, each arm is a vector in an Euclidean space and the observed return at each time step is an unknown linear function of the chosen arm at that time step. In this paper, we investigate the problem of…

机器学习 · 计算机科学 2019-10-25 Qiyu Kang , Wee Peng Tay

We consider a stochastic bandit problem with infinitely many arms. In this setting, the learner has no chance of trying all the arms even once and has to dedicate its limited number of samples only to a certain number of arms. All previous…

机器学习 · 计算机科学 2015-05-19 Alexandra Carpentier , Michal Valko

This paper studies the Best-of-K Bandit game: At each time the player chooses a subset S among all N-choose-K possible options and observes reward max(X(i) : i in S) where X is a random vector drawn from a joint distribution. The objective…

机器学习 · 计算机科学 2016-03-22 Max Simchowitz , Kevin Jamieson , Benjamin Recht

We present an efficient and generalised procedure to accurately identify the best (or near best) performing algorithm for each sub-task in a multi-problem domain. Our approach treats this as a set of best arm identification problems for…

机器学习 · 计算机科学 2026-04-22 Matthew Stephenson , Alex Newcombe , Eric Piette , Dennis Soemers

Multi-player multi-armed bandits (MMAB) study how decentralized players cooperatively play the same multi-armed bandit so as to maximize their total cumulative rewards. Existing MMAB models mostly assume when more than one player pulls the…

机器学习 · 计算机科学 2022-04-29 Xuchuang Wang , Hong Xie , John C. S. Lui

In this paper, we investigate a largely extended version of classical MAB problem, called networked combinatorial bandit problems. In particular, we consider the setting of a decision maker over a networked bandits as follows: each time a…

机器学习 · 计算机科学 2015-03-23 Shaojie Tang , Yaqin Zhou

An abundance of recent impossibility results establish that regret minimization in Markov games with adversarial opponents is both statistically and computationally intractable. Nevertheless, none of these results preclude the possibility…

机器学习 · 计算机科学 2025-06-17 Liad Erez , Tal Lancewicki , Uri Sherman , Tomer Koren , Yishay Mansour

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately…

机器学习 · 计算机科学 2019-10-29 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause

We consider the classical multi-armed bandit problem with Markovian rewards. When played an arm changes its state in a Markovian fashion while it remains frozen when not played. The player receives a state-dependent reward each time it…

最优化与控制 · 数学 2022-11-15 Cem Tekin , Mingyan Liu

In order to distribute the best arm identification task as close as possible to the user's devices, on the edge of the Radio Access Network, we propose a new problem setting, where distributed players collaborate to find the best arm. This…

人工智能 · 计算机科学 2017-03-30 Raphaël Féraud

We consider a multiobjective multiarmed bandit problem with lexicographically ordered objectives. In this problem, the goal of the learner is to select arms that are lexicographic optimal as much as possible without knowing the arm reward…

机器学习 · 计算机科学 2019-07-30 Alihan Hüyük , Cem Tekin

We consider the restless Markov bandit problem, in which the state of each arm evolves according to a Markov process independently of the learner's actions. We suggest an algorithm that after $T$ steps achieves $\tilde{O}(\sqrt{T})$ regret…

机器学习 · 计算机科学 2012-10-23 Ronald Ortner , Daniil Ryabko , Peter Auer , Rémi Munos

This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient…

机器学习 · 计算机科学 2025-04-23 Xuchuang Wang , Qirun Zeng , Jinhang Zuo , Xutong Liu , Mohammad Hajiesmaili , John C. S. Lui , Adam Wierman

We investigate a nonstochastic bandit setting in which the loss of an action is not immediately charged to the player, but rather spread over the subsequent rounds in an adversarial way. The instantaneous loss observed by the player at the…

机器学习 · 计算机科学 2022-09-27 Nicolò Cesa-Bianchi , Tommaso Cesari , Roberto Colomboni , Claudio Gentile , Yishay Mansour

We study two-sided matching markets in which one side of the market (the players) does not have a priori knowledge about its preferences for the other side (the arms) and is required to learn its preferences from experience. Also, we assume…

机器学习 · 计算机科学 2021-06-23 Lydia T. Liu , Feng Ruan , Horia Mania , Michael I. Jordan

We study stochastic linear optimization problem with bandit feedback. The set of arms take values in an $N$-dimensional space and belong to a bounded polyhedron described by finitely many linear inequalities. We provide a lower bound for…

机器学习 · 计算机科学 2015-09-29 Manjesh K. Hanawal , Amir Leshem , Venkatesh Saligrama

We consider a decentralized multiplayer game, played over $T$ rounds, with a leader-follower hierarchy described by a directed acyclic graph. For each round, the graph structure dictates the order of the players and how players observe the…

机器学习 · 计算机科学 2023-01-30 Johan Östman , Ather Gattami , Daniel Gillblad