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相关论文: Episodic Curiosity through Reachability

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The design of recommendations strategies in the adaptive learning system focuses on utilizing currently available information to provide individual-specific learning instructions for learners. As a critical motivate for human behaviors,…

计算机与社会 · 计算机科学 2019-10-29 Ruijian Han , Kani Chen , Chunxi Tan

The ability to automatically learn movements and behaviors of increasing complexity is a long-term goal in autonomous systems. Indeed, this is a very complex problem that involves understanding how knowledge is acquired and reused by humans…

Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by…

机器学习 · 计算机科学 2018-10-11 Erdem Bıyık , Dorsa Sadigh

We seek to align agent behavior with a user's objectives in a reinforcement learning setting with unknown dynamics, an unknown reward function, and unknown unsafe states. The user knows the rewards and unsafe states, but querying the user…

计算机与社会 · 计算机科学 2021-03-26 Siddharth Reddy , Anca D. Dragan , Sergey Levine , Shane Legg , Jan Leike

In reinforcement learning (RL), sparse rewards can present a significant challenge. Fortunately, expert actions can be utilized to overcome this issue. However, acquiring explicit expert actions can be costly, and expert observations are…

机器人学 · 计算机科学 2023-07-25 Minh-Huy Hoang , Long Dinh , Hai Nguyen

Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first reward. To tackle this problem, a common approach is to use…

机器学习 · 计算机科学 2020-10-09 Shengyi Huang , Santiago Ontañón

Exploration in sparse reward reinforcement learning remains an open challenge. Many state-of-the-art methods use intrinsic motivation to complement the sparse extrinsic reward signal, giving the agent more opportunities to receive feedback…

机器学习 · 计算机科学 2019-06-24 Jingwei Zhang , Niklas Wetzel , Nicolai Dorka , Joschka Boedecker , Wolfram Burgard

Learning complex robot behavior through interactions with the environment necessitates principled exploration. Effective strategies should prioritize exploring regions of the state-action space that maximize rewards, with optimistic…

机器学习 · 计算机科学 2025-03-12 Jasmine Bayrooti , Carl Henrik Ek , Amanda Prorok

Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to…

人工智能 · 计算机科学 2018-11-27 Christopher Stanton , Jeff Clune

We consider an active visual exploration scenario, where an agent must intelligently select its camera motions to efficiently reconstruct the full environment from only a limited set of narrow field-of-view glimpses. While the agent has…

计算机视觉与模式识别 · 计算机科学 2018-07-31 Santhosh K. Ramakrishnan , Kristen Grauman

Imitation learning is a widely used policy learning method that enables intelligent agents to acquire complex skills from expert demonstrations. The input to the imitation learning algorithm is usually composed of both the current…

计算机视觉与模式识别 · 计算机科学 2022-07-21 Chia-Chi Chuang , Donglin Yang , Chuan Wen , Yang Gao

Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like $\epsilon$-greedy. This contributes to the problem of high sample complexity,…

机器学习 · 计算机科学 2019-11-21 Tom Blau , Lionel Ott , Fabio Ramos

Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for…

机器学习 · 计算机科学 2021-06-17 Igor Kuznetsov , Andrey Filchenkov

In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get…

机器学习 · 计算机科学 2024-03-08 Hyungho Na , Yunkyeong Seo , Il-chul Moon

Efficient exploration strategy is one of essential issues in cooperative multi-agent reinforcement learning (MARL) algorithms requiring complex coordination. In this study, we introduce a new exploration method with the strangeness that can…

机器学习 · 计算机科学 2022-12-29 Ju-Bong Kim , Ho-Bin Choi , Youn-Hee Han

Visual imitation learning enables reinforcement learning agents to learn to behave from expert visual demonstrations such as videos or image sequences, without explicit, well-defined rewards. Previous research either adopted supervised…

人工智能 · 计算机科学 2023-02-14 Minghuan Liu , Tairan He , Weinan Zhang , Shuicheng Yan , Zhongwen Xu

Maximizing long-term rewards is the primary goal in sequential decision-making problems. The majority of existing methods assume that side information is freely available, enabling the learning agent to observe all features' states before…

机器学习 · 计算机科学 2023-07-19 Saeed Ghoorchian , Evgenii Kortukov , Setareh Maghsudi

Reinforcement learning (RL) relies heavily on exploration to learn from its environment and maximize observed rewards. Therefore, it is essential to design a reward function that guarantees optimal learning from the received experience.…

人工智能 · 计算机科学 2022-06-20 Ingy ElSayed-Aly , Lu Feng

Efficient exploration remains a challenging problem in reinforcement learning, especially for those tasks where rewards from environments are sparse. A commonly used approach for exploring such environments is to introduce some "intrinsic"…

机器学习 · 计算机科学 2020-07-16 Neale Ratzlaff , Qinxun Bai , Li Fuxin , Wei Xu

Mastering robotic manipulation skills through reinforcement learning (RL) typically requires the design of shaped reward functions. Recent developments in this area have demonstrated that using sparse rewards, i.e. rewarding the agent only…

机器学习 · 计算机科学 2021-11-12 Ozsel Kilinc , Giovanni Montana
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