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We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Language models and conversational systems are growing increasingly advanced, creating outputs that may be mistaken for humans. Consumers may thus be misled by advertising, media reports, or vagueness regarding the role of automation in the…

人机交互 · 计算机科学 2020-06-12 Justin Edwards , Allison Perrone , Philip R. Doyle

Textual explanations have proved to help improve user satisfaction on machine-made recommendations. However, current mainstream solutions loosely connect the learning of explanation with the learning of recommendation: for example, they are…

信息检索 · 计算机科学 2021-01-26 Aobo Yang , Nan Wang , Hongbo Deng , Hongning Wang

The ability to estimate human intentions and interact with human drivers intelligently is crucial for autonomous vehicles to successfully achieve their objectives. In this paper, we propose a game theoretic planning algorithm that models…

机器人学 · 计算机科学 2023-01-24 Siyu Dai , Sangjae Bae , David Isele

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Evaluating large language models (LLMs) in long-form, knowledge-grounded role-play dialogues remains challenging. This study compares LLM-generated and human-authored responses in multi-turn professional training simulations through human…

计算与语言 · 计算机科学 2025-10-10 Dongxu Lu , Johan Jeuring , Albert Gatt

Self-play post-training methods has emerged as an effective approach for finetuning large language models and turn the weak language model into strong language model without preference data. However, the theoretical foundations for…

机器学习 · 计算机科学 2026-02-03 Shangzhe Li , Xuchao Zhang , Chetan Bansal , Weitong Zhang

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

We consider a novel task of automatically generating text descriptions of music. Compared with other well-established text generation tasks such as image caption, the scarcity of well-paired music and text datasets makes it a much more…

声音 · 计算机科学 2022-09-07 Peining Zhang , Junliang Guo , Linli Xu , Mu You , Junming Yin

Given the features of a video, recurrent neural networks can be used to automatically generate a caption for the video. Existing methods for video captioning have at least three limitations. First, semantic information has been widely…

计算机视觉与模式识别 · 计算机科学 2021-02-15 Haoran Chen , Ke Lin , Alexander Maye , Jianming Li , Xiaolin Hu

The internet has become a central medium through which `networked publics' express their opinions and engage in debate. Offensive comments and personal attacks can inhibit participation in these spaces. Automated content moderation aims to…

计算机与社会 · 计算机科学 2017-09-06 Reuben Binns , Michael Veale , Max Van Kleek , Nigel Shadbolt

Reviews contain rich information about product characteristics and user interests and thus are commonly used to boost recommender system performance. Specifically, previous work show that jointly learning to perform review generation…

信息检索 · 计算机科学 2022-09-13 Zhouhang Xie , Julian McAuley , Bodhisattwa Prasad Majumder

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

计算机视觉与模式识别 · 计算机科学 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Jinkun Hou , Xinran Zhang , Qinlei Xie , Miao Liu , Yiming Li

Automatic news comment generation is a new testbed for techniques of natural language generation. In this paper, we propose a "read-attend-comment" procedure for news comment generation and formalize the procedure with a reading network and…

计算与语言 · 计算机科学 2019-10-02 Ze Yang , Can Xu , Wei Wu , Zhoujun Li

AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player…

人工智能 · 计算机科学 2013-12-16 Marlos C. Machado

A previous paper presented Witscript, a system for generating conversational jokes that rely on wordplay. This paper extends that work by presenting Witscript 2, which uses a large language model to generate conversational jokes that rely…

计算与语言 · 计算机科学 2023-02-08 Joe Toplyn

Comments of online articles provide extended views and improve user engagement. Automatically making comments thus become a valuable functionality for online forums, intelligent chatbots, etc. This paper proposes the new task of automatic…

计算与语言 · 计算机科学 2018-05-14 Lianhui Qin , Lemao Liu , Victoria Bi , Yan Wang , Xiaojiang Liu , Zhiting Hu , Hai Zhao , Shuming Shi

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human…

人工智能 · 计算机科学 2025-02-18 Lanxiang Hu , Qiyu Li , Anze Xie , Nan Jiang , Ion Stoica , Haojian Jin , Hao Zhang

We propose a new framework for building and evaluating machine learning algorithms. We argue that many real-world problems require an agent which must quickly learn to respond to demands, yet can continue to perform and respond to new…

机器学习 · 计算机科学 2007-05-23 Jason E. Holt