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In this paper we proposed reinforcement learning algorithms with the generalized reward function. In our proposed method we use Q-learning and SARSA algorithms with generalised reward function to train the reinforcement learning agent. We…

人工智能 · 计算机科学 2016-02-17 Harshit Sethy , Amit Patel

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes…

机器学习 · 计算机科学 2024-04-01 Qiyue Yin , Tongtong Yu , Shengqi Shen , Jun Yang , Meijing Zhao , Kaiqi Huang , Bin Liang , Liang Wang

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…

机器学习 · 计算机科学 2021-02-15 Rubén Majadas , Javier García , Fernando Fernández

We propose the challenge of rapid task-solving in novel environments (RTS), wherein an agent must solve a series of tasks as rapidly as possible in an unfamiliar environment. An effective RTS agent must balance between exploring the…

机器学习 · 计算机科学 2021-04-21 Sam Ritter , Ryan Faulkner , Laurent Sartran , Adam Santoro , Matt Botvinick , David Raposo

Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high…

机器学习 · 计算机科学 2020-12-18 Iou-Jen Liu , Raymond A. Yeh , Alexander G. Schwing

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space from the game's original. This is to avoid trying…

人工智能 · 计算机科学 2020-05-27 Anssi Kanervisto , Christian Scheller , Ville Hautamäki

The potential of Reinforcement Learning (RL) has been demonstrated through successful applications to games such as Go and Atari. However, while it is straightforward to evaluate the performance of an RL algorithm in a game setting by…

机器学习 · 计算机科学 2020-08-28 MingYu Lu , Zachary Shahn , Daby Sow , Finale Doshi-Velez , Li-wei H. Lehman

This article is a gentle discussion about the field of reinforcement learning in practice, about opportunities and challenges, touching a broad range of topics, with perspectives and without technical details. The article is based on both…

机器学习 · 计算机科学 2022-04-25 Yuxi Li

Reinforcement Learning (RL) is an area of machine learning figuring out how agents take actions in an unknown environment to maximize its rewards. Unlike classical Markov Decision Process (MDP) in which agent has full knowledge of its…

人工智能 · 计算机科学 2023-03-07 Yangxin Zhong , Jiajie He , Lingjie Kong

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

机器学习 · 计算机科学 2019-05-13 Andrei Claudiu Roibu

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

机器学习 · 计算机科学 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Deep reinforcement learning has gathered much attention recently. Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs…

人工智能 · 计算机科学 2023-04-25 Aske Plaat

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…

计算机科学与博弈论 · 计算机科学 2021-11-24 Asuman Ozdaglar , Muhammed O. Sayin , Kaiqing Zhang

Reinforcement Learning (RL), one of the core paradigms in machine learning, learns to make decisions based on real-world experiences. This approach has significantly advanced AI applications across various domains, notably in smart grid…

密码学与安全 · 计算机科学 2024-02-27 Zheyu Zhang

Reinforcement learning (RL), particularly its combination with deep neural networks referred to as deep RL (DRL), has shown tremendous promise across a wide range of applications, suggesting its potential for enabling the development of…

机器人学 · 计算机科学 2024-09-17 Chen Tang , Ben Abbatematteo , Jiaheng Hu , Rohan Chandra , Roberto Martín-Martín , Peter Stone

Software testing activities scrutinize the artifacts and the behavior of a software product to find possible defects and ensure that the product meets its expected requirements. Recently, Deep Reinforcement Learning (DRL) has been…

软件工程 · 计算机科学 2023-06-30 Paulina Stevia Nouwou Mindom , Amin Nikanjam , Foutse Khomh

From out-competing grandmasters in chess to informing high-stakes healthcare decisions, emerging methods from artificial intelligence are increasingly capable of making complex and strategic decisions in diverse, high-dimensional, and…

计算机与社会 · 计算机科学 2024-03-05 Melissa Chapman , Lily Xu , Marcus Lapeyrolerie , Carl Boettiger

Deep reinforcement learning has been shown to be a powerful framework for learning policies from complex high-dimensional sensory inputs to actions in complex tasks, such as the Atari domain. In this paper, we explore output representation…

机器学习 · 计算机科学 2016-06-16 Ishan P. Durugkar , Clemens Rosenbaum , Stefan Dernbach , Sridhar Mahadevan

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz