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Generative models can be used to synthesize 3D objects of high quality and diversity. However, there is typically no control over the properties of the generated object.This paper proposes a novel generative adversarial network (GAN) setup…

计算机视觉与模式识别 · 计算机科学 2022-09-12 Larissa T. Triess , Andre Bühler , David Peter , Fabian B. Flohr , J. Marius Zöllner

In recent years, Generative Adversarial Networks (GANs) have seen significant advancements, leading to their widespread adoption across various fields. The original GAN architecture enables the generation of images without any specific…

机器学习 · 计算机科学 2024-09-04 Anis Bourou , Valérie Mezger , Auguste Genovesio

We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…

计算机视觉与模式识别 · 计算机科学 2017-01-05 Jiajun Wu , Chengkai Zhang , Tianfan Xue , William T. Freeman , Joshua B. Tenenbaum

This work introduces a novel system for the generation of images that contain multiple classes of objects. Recent work in Generative Adversarial Networks have produced high quality images, but many focus on generating images of a single…

机器学习 · 计算机科学 2019-11-11 Elijah D. Bolluyt , Cristina Comaniciu

Generative models are undoubtedly a hot topic in Artificial Intelligence, among which the most common type is Generative Adversarial Networks (GANs). These architectures let one synthesise artificial datasets by implicitly modelling the…

机器学习 · 计算机科学 2020-07-07 Francisco J. Ibarrola , Nishant Ravikumar , Alejandro F. Frangi

Generative adversarial networks (GANs) has gained tremendous popularity lately due to an ability to reinforce quality of its predictive model with generated objects and the quality of the generative model with and supervised feedback. GANs…

计算机视觉与模式识别 · 计算机科学 2017-05-31 Evgeny Zamyatin , Andrey Filchenkov

Generative Adversarial Networks (GANs) are an arrange of two neural networks -- the generator and the discriminator -- that are jointly trained to generate artificial data, such as images, from random inputs. The quality of these generated…

计算机视觉与模式识别 · 计算机科学 2021-01-05 Manel Mateos , Alejandro González , Xavier Sevillano

Generative Adversarial Networks (GANs) have emerged as a significant player in generative modeling by mapping lower-dimensional random noise to higher-dimensional spaces. These networks have been used to generate high-resolution images and…

计算机视觉与模式识别 · 计算机科学 2023-04-11 Satya Pratheek Tata , Subhankar Mishra

The GANs are generative models whose random samples realistically reflect natural images. It also can generate samples with specific attributes by concatenating a condition vector into the input, yet research on this field is not well…

机器学习 · 计算机科学 2016-11-07 Hanock Kwak , Byoung-Tak Zhang

In the context of generating geological facies conditioned on observed data, samples corresponding to all possible conditions are not generally available in the training set and hence the generation of these realizations depends primary on…

机器学习 · 计算机科学 2025-03-25 Alhasan Abdellatif , Ahmed H. Elsheikh , Daniel Busby , Philippe Berthet

One of the most significant challenges in statistical signal processing and machine learning is how to obtain a generative model that can produce samples of large-scale data distribution, such as images and speeches. Generative Adversarial…

计算机视觉与模式识别 · 计算机科学 2020-05-28 Pegah Salehi , Abdolah Chalechale , Maryam Taghizadeh

Generative networks are fundamentally different in their aim and methods compared to CNNs for classification, segmentation, or object detection. They have initially not been meant to be an image analysis tool, but to produce naturally…

计算机视觉与模式识别 · 计算机科学 2022-07-11 Markus Wenzel

Recently, deep neural networks have significant progress and successful application in various fields, but they are found vulnerable to attack instances, e.g., adversarial examples. State-of-art attack methods can generate attack images by…

机器学习 · 计算机科学 2019-03-19 Ping Yu , Kaitao Song , Jianfeng Lu

Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this…

图形学 · 计算机科学 2019-04-05 Eric Heim

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

图像与视频处理 · 电气工程与系统科学 2020-10-14 Emmanouil Panagiotou , Eleni Charou

Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these…

计算机视觉与模式识别 · 计算机科学 2022-03-28 Baris Gecer , Alexander Lattas , Stylianos Ploumpis , Jiankang Deng , Athanasios Papaioannou , Stylianos Moschoglou , Stefanos Zafeiriou

Generative Adversarial Networks (GANs) are a well-known technique that is trained on samples (e.g. pictures of fruits) and which after training is able to generate realistic new samples. Conditional GANs (CGANs) additionally provide label…

计算机视觉与模式识别 · 计算机科学 2020-05-28 Maximilian Bachl , Daniel C. Ferreira

Image generation has rapidly evolved in recent years. Modern architectures for adversarial training allow to generate even high resolution images with remarkable quality. At the same time, more and more effort is dedicated towards…

计算机视觉与模式识别 · 计算机科学 2021-04-01 Amrutha Saseendran , Kathrin Skubch , Margret Keuper

Generative Adversarial Networks (GANs) have recently demonstrated to successfully approximate complex data distributions. A relevant extension of this model is conditional GANs (cGANs), where the introduction of external information allows…

计算机视觉与模式识别 · 计算机科学 2016-11-22 Guim Perarnau , Joost van de Weijer , Bogdan Raducanu , Jose M. Álvarez

Generative Adversarial Networks (GANs) struggle to generate structured objects like molecules and game maps. The issue is that structured objects must satisfy hard requirements (e.g., molecules must be chemically valid) that are difficult…

机器学习 · 计算机科学 2020-12-01 Luca Di Liello , Pierfrancesco Ardino , Jacopo Gobbi , Paolo Morettin , Stefano Teso , Andrea Passerini
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