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Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done…

机器学习 · 计算机科学 2018-05-09 Pengfei Zhu , Xin Li , Pascal Poupart , Guanghui Miao

Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done…

机器学习 · 计算机科学 2018-05-25 Pengfei Zhu , Xin Li , Pascal Poupart , Guanghui Miao

This paper focuses on the impact of leveraging autonomous offensive approaches in Deep Reinforcement Learning (DRL) to train more robust agents by exploring the impact of applying adversarial learning to DRL for autonomous security in…

密码学与安全 · 计算机科学 2023-08-15 Luke Borchjes , Clement Nyirenda , Louise Leenen

Reinforcement learning (RL) has seen great advancements in the past few years. Nevertheless, the consensus among the RL community is that currently used methods, despite all their benefits, suffer from extreme data inefficiency, especially…

机器学习 · 计算机科学 2020-04-01 Kacper Kielak

In this paper we consider reinforcement learning tasks with progressive rewards; that is, tasks where the rewards tend to increase in magnitude over time. We hypothesise that this property may be problematic for value-based deep…

机器学习 · 计算机科学 2021-04-30 Michael Dann , John Thangarajah

Effective offline RL methods require properly handling out-of-distribution actions. Implicit Q-learning (IQL) addresses this by training a Q-function using only dataset actions through a modified Bellman backup. However, it is unclear which…

机器学习 · 计算机科学 2023-05-23 Philippe Hansen-Estruch , Ilya Kostrikov , Michael Janner , Jakub Grudzien Kuba , Sergey Levine

This paper introduces the QDQN-DPER framework to enhance the efficiency of quantum reinforcement learning (QRL) in solving sequential decision tasks. The framework incorporates prioritized experience replay and asynchronous training into…

量子物理 · 物理学 2023-04-20 Samuel Yen-Chi Chen

In the regression problem, L1 and L2 are the most commonly used loss functions, which produce mean predictions with different biases. However, the predictions are neither robust nor adequate enough since they only capture a few conditional…

机器学习 · 计算机科学 2019-11-14 Faen Zhang , Xinyu Fan , Hui Xu , Pengcheng Zhou , Yujian He , Junlong Liu

Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the…

机器学习 · 计算机科学 2020-04-07 Ayberk Aydın , Elif Surer

Bottom-Up (BU) saliency models do not perform well in complex interactive environments where humans are actively engaged in tasks (e.g., sandwich making and playing the video games). In this paper, we leverage Reinforcement Learning (RL) to…

计算机视觉与模式识别 · 计算机科学 2017-02-21 Sajad Mousavi , Michael Schukat , Enda Howley , Ali Borji , Nasser Mozayani

Although distributional reinforcement learning (DRL) has been widely examined in the past few years, very few studies investigate the validity of the obtained Q-function estimator in the distributional setting. To fully understand how the…

机器学习 · 计算机科学 2023-08-01 Qi Kuang , Zhoufan Zhu , Liwen Zhang , Fan Zhou

Deep learning classifiers are known to be inherently vulnerable to manipulation by intentionally perturbed inputs, named adversarial examples. In this work, we establish that reinforcement learning techniques based on Deep Q-Networks (DQNs)…

机器学习 · 计算机科学 2017-01-17 Vahid Behzadan , Arslan Munir

One major barrier to applications of deep Reinforcement Learning (RL) both inside and outside of games is the lack of explainability. In this paper, we describe a lightweight and effective method to derive explanations for deep RL agents,…

机器学习 · 计算机科学 2021-10-08 Alexander Sieusahai , Matthew Guzdial

The excellent performance of Transformer in supervised learning has led to growing interest in its potential application to deep reinforcement learning (DRL) to achieve high performance on a wide variety of problems. However, the decision…

机器学习 · 计算机科学 2023-06-27 Hidenori Itaya , Tsubasa Hirakawa , Takayoshi Yamashita , Hironobu Fujiyoshi , Komei Sugiura

Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the $\lambda$-return difficult in this context. In particular, off-policy methods that…

机器学习 · 计算机科学 2020-01-15 Brett Daley , Christopher Amato

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of…

机器学习 · 计算机科学 2016-07-05 Ian Osband , Charles Blundell , Alexander Pritzel , Benjamin Van Roy

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

人工智能 · 计算机科学 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Transformers are neural network models that utilize multiple layers of self-attention heads and have exhibited enormous potential in natural language processing tasks. Meanwhile, there have been efforts to adapt transformers to visual tasks…

机器学习 · 计算机科学 2024-06-25 Li Meng , Morten Goodwin , Anis Yazidi , Paal Engelstad

Policies for complex visual tasks have been successfully learned with deep reinforcement learning, using an approach called deep Q-networks (DQN), but relatively large (task-specific) networks and extensive training are needed to achieve…

This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our…

机器学习 · 计算机科学 2024-07-22 Neil De La Fuente , Daniel A. Vidal Guerra