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We introduce a dynamic neural algorithm called Dynamic Neural (DN) SARSA(\lambda) for learning a behavioral sequence from delayed reward. DN-SARSA(\lambda) combines Dynamic Field Theory models of behavioral sequence representation,…

神经与进化计算 · 计算机科学 2013-05-15 Sohrob Kazerounian , Matthew Luciw , Mathis Richter , Yulia Sandamirskaya

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention. A challenge in such environments is that the…

人工智能 · 计算机科学 2018-06-14 Frank G. Glavin , Michael G. Madden

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

人工智能 · 计算机科学 2018-06-15 Frank G. Glavin , Michael G. Madden

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video…

Reinforcement learning is one of the most popular approaches for automated game playing. This method allows an agent to estimate the expected utility of its state in order to make optimal actions in an unknown environment. We seek to apply…

人工智能 · 计算机科学 2020-04-09 Tai Vu , Leon Tran

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one…

机器学习 · 计算机科学 2020-11-19 Eloi Alonso , Maxim Peter , David Goumard , Joshua Romoff

In this paper, we present a learning-based nonlinear model predictive controller (NMPC) using an original reinforcement learning (RL) method to learn the optimal weights of the NMPC scheme, for which two methods are proposed. Firstly, the…

系统与控制 · 电气工程与系统科学 2025-04-23 Amine Salaje , Thomas Chevet , Nicolas Langlois

In this paper we proposed reinforcement learning algorithms with the generalized reward function. In our proposed method we use Q-learning and SARSA algorithms with generalised reward function to train the reinforcement learning agent. We…

人工智能 · 计算机科学 2016-02-17 Harshit Sethy , Amit Patel

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data. Using deep reinforcement learning (DRL), we introduce a self-learning mechanism to…

机器学习 · 计算机科学 2021-03-31 Joakim Bergdahl , Camilo Gordillo , Konrad Tollmar , Linus Gisslén

In the realm of competitive gaming, 3D first-person shooter (FPS) games have gained immense popularity, prompting the development of game AI systems to enhance gameplay. However, deploying game AI in practical scenarios still poses…

人工智能 · 计算机科学 2024-10-08 Chen Zhang , Huan Hu , Yuan Zhou , Qiyang Cao , Ruochen Liu , Wenya Wei , Elvis S. Liu

In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is to approximately match the skill level of an NPC to an…

人工智能 · 计算机科学 2018-11-12 Frank G. Glavin , Michael G. Madden

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

人工智能 · 计算机科学 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

Constrained reinforcement learning is to maximize the expected reward subject to constraints on utilities/costs. However, the training environment may not be the same as the test one, due to, e.g., modeling error, adversarial attack,…

机器学习 · 计算机科学 2022-09-16 Yue Wang , Fei Miao , Shaofeng Zou

Cooperative behavior is prevalent in both human society and nature. Understanding the emergence and maintenance of cooperation among self-interested individuals remains a significant challenge in evolutionary biology and social sciences.…

人工智能 · 计算机科学 2024-06-26 Lanyu Yang , Dongchun Jiang , Fuqiang Guo , Mingjian Fu

While the rapid advancements in the reinforcement learning (RL) research community have been remarkable, the adoption in commercial video games remains slow. In this paper, we outline common challenges the Game AI community faces when using…

人工智能 · 计算机科学 2025-10-17 Tian Liu , Alex Cann , Ian Colbert , Mehdi Saeedi

Recent progress in deep reinforcement learning (RL) and computer vision enables artificial agents to solve complex tasks, including locomotion, manipulation and video games from high-dimensional pixel observations. However, domain specific…

机器人学 · 计算机科学 2023-03-01 Ruihan Zhao , Ufuk Topcu , Sandeep Chinchali , Mariano Phielipp

We present the first reinforcement-learning model to self-improve its reward-modulated training implemented through a continuously improving "intuition" neural network. An agent was trained how to play the arcade video game Pong with two…

人工智能 · 计算机科学 2016-09-26 Matt Oberdorfer , Matt Abuzalaf

In recent years, Reinforcement Learning (RL) has seen increasing popularity in research and popular culture. However, skepticism still surrounds the practicality of RL in modern video game development. In this paper, we demonstrate by…

机器学习 · 计算机科学 2020-12-14 Nancy Iskander , Aurelien Simoni , Eloi Alonso , Maxim Peter
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