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The challenge of spatial resource allocation is pervasive across various domains such as transportation, industry, and daily life. As the scale of real-world issues continues to expand and demands for real-time solutions increase,…

机器学习 · 计算机科学 2024-03-08 Di Zhang , Moyang Wang , Joseph Mango , Xiang Li , Xianrui Xu

Recent advances in vision-based navigation and exploration have shown impressive capabilities in photorealistic indoor environments. However, these methods still struggle with long-horizon tasks and require large amounts of data to…

机器人学 · 计算机科学 2022-08-25 Fabian Schmalstieg , Daniel Honerkamp , Tim Welschehold , Abhinav Valada

There have been extensive studies on learning in zero-sum games, focusing on the analysis of the existence and algorithmic convergence of Nash equilibrium (NE). Existing studies mainly focus on symmetric games where the strategy spaces of…

计算机科学与博弈论 · 计算机科学 2025-02-11 Yuheng Li , Panpan Wang , Haipeng Chen

There are relatively few conventions followed in reinforcement learning (RL) environments to structure the action spaces. As a consequence the application of RL algorithms to tasks with large action spaces with multiple components require…

机器学习 · 计算机科学 2021-04-16 Christopher Bamford , Alvaro Ovalle

Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes, but it has not yet been successfully used for automotive…

机器学习 · 统计学 2016-12-14 Ahmad El Sallab , Mohammed Abdou , Etienne Perot , Senthil Yogamani

Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…

计算机科学与博弈论 · 计算机科学 2021-11-24 Asuman Ozdaglar , Muhammed O. Sayin , Kaiqing Zhang

Since deep neural networks' resurgence, reinforcement learning has gradually strengthened and surpassed humans in many conventional games. However, it is not easy to copy these accomplishments to autonomous driving because state spaces are…

机器人学 · 计算机科学 2023-02-14 B. Udugama

Transfer learning approaches in reinforcement learning aim to assist agents in learning their target domains by leveraging the knowledge learned from other agents that have been trained on similar source domains. For example, recent…

机器学习 · 计算机科学 2022-04-25 Nathan Beck , Abhiramon Rajasekharan , Hieu Tran

Deep reinforcement learning has shown promise in discrete domains requiring complex reasoning, including games such as Chess, Go, and Hanabi. However, this type of reasoning is less often observed in long-horizon, continuous domains with…

机器学习 · 计算机科学 2022-06-07 Andrew C. Li , Pashootan Vaezipoor , Rodrigo Toro Icarte , Sheila A. McIlraith

The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning…

计算机科学与博弈论 · 计算机科学 2023-07-27 Aamal Hussain , Francesco Belardinelli , Georgios Piliouras

Reinforcement Learning (RL) offers a promising framework for autonomous driving by enabling agents to learn control policies through interaction with environments. However, large and high-dimensional action spaces often used to support…

机器人学 · 计算机科学 2025-07-08 Elahe Delavari , Feeza Khan Khanzada , Jaerock Kwon

Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

计算机科学与博弈论 · 计算机科学 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

机器学习 · 计算机科学 2026-01-22 Bei Zhou , Søren Riis

The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…

人工智能 · 计算机科学 2020-08-25 Tristan Cazenave

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many researchers are looking for ways to reproduce and improve…

人工智能 · 计算机科学 2021-05-14 Hui Wang , Mike Preuss , Aske Plaat

Reinforcement Learning (RL) has demonstrated a great potential for automatically solving decision-making problems in complex uncertain environments. RL proposes a computational approach that allows learning through interaction in an…

分布式、并行与集群计算 · 计算机科学 2020-11-18 Yisel Garí , David A. Monge , Elina Pacini , Cristian Mateos , Carlos García Garino

In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has successfully trained…

机器学习 · 计算机科学 2019-06-04 Yuji Kanagawa , Tomoyuki Kaneko

Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop learning…

计算机科学与博弈论 · 计算机科学 2026-02-13 Taira Tsuchiya , Haipeng Luo , Shinji Ito

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Jinghan He , Junfeng Fang , Feng Xiong , Zijun Yao , Fei Shen , Haiyun Guo , Jinqiao Wang , Tat-Seng Chua

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

机器学习 · 计算机科学 2021-04-29 Alexandre Borges , Arlindo Oliveira