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相关论文: Event Extraction with Generative Adversarial Imita…

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This paper addresses the problem of learning a task from demonstration. We adopt the framework of inverse reinforcement learning, where tasks are represented in the form of a reward function. Our contribution is a novel active learning…

机器学习 · 计算机科学 2013-01-24 Francisco Melo , Manuel Lopes

Event extraction (EE) is one of the core information extraction tasks, whose purpose is to automatically identify and extract information about incidents and their actors from texts. This may be beneficial to several domains such as…

机器学习 · 计算机科学 2020-10-29 Ali Balali , Masoud Asadpour , Ricardo Campos , Adam Jatowt

Multi-agent learning is a promising method to simulate aggregate competitive behaviour in finance. Learning expert agents' reward functions through their external demonstrations is hence particularly relevant for subsequent design of…

机器学习 · 计算机科学 2019-06-13 Jacobo Roa-Vicens , Cyrine Chtourou , Angelos Filos , Francisco Rullan , Yarin Gal , Ricardo Silva

Generative Adversarial Networks (GANs) can successfully approximate a probability distribution and produce realistic samples. However, open questions such as sufficient convergence conditions and mode collapse still persist. In this paper,…

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

机器学习 · 计算机科学 2018-07-02 Samuel A. Barnett

Generative adversarial nets (GANs) have become a preferred tool for tasks involving complicated distributions. To stabilise the training and reduce the mode collapse of GANs, one of their main variants employs the integral probability…

机器学习 · 计算机科学 2020-10-27 Shengxi Li , Zeyang Yu , Min Xiang , Danilo Mandic

Resting-state EEG offers a non-invasive view of spontaneous brain activity, yet the extraction of meaningful patterns is often constrained by limited availability of high-quality data, and heavy reliance on manually engineered EEG features.…

神经元与认知 · 定量生物学 2025-12-01 Yeganeh Farahzadi , Morteza Ansarinia , Zoltan Kekecs

Active learning selects the most informative samples to exploit limited annotation budgets. Existing work follows a cumbersome pipeline that repeats the time-consuming model training and batch data selection multiple times. In this paper,…

计算机视觉与模式识别 · 计算机科学 2022-03-22 Yichen Xie , Masayoshi Tomizuka , Wei Zhan

Generative adversarial imitation learning (GAIL) has shown promising results by taking advantage of generative adversarial nets, especially in the field of robot learning. However, the requirement of isolated single modal demonstrations…

机器学习 · 计算机科学 2020-05-25 Cong Fei , Bin Wang , Yuzheng Zhuang , Zongzhang Zhang , Jianye Hao , Hongbo Zhang , Xuewu Ji , Wulong Liu

Estimation of Distribution Algorithms (EDAs) require flexible probability models that can be efficiently learned and sampled. Generative Adversarial Networks (GAN) are generative neural networks which can be trained to implicitly model the…

神经与进化计算 · 计算机科学 2016-08-09 Malte Probst

The ability of the Generative Adversarial Networks (GANs) framework to learn generative models mapping from simple latent distributions to arbitrarily complex data distributions has been demonstrated empirically, with compelling results…

机器学习 · 计算机科学 2017-04-05 Jeff Donahue , Philipp Krähenbühl , Trevor Darrell

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the…

The training of generative adversarial networks (GANs) is usually vulnerable to mode collapse and vanishing gradients. The evolutionary generative adversarial network (E-GAN) attempts to alleviate these issues by optimizing the learning…

神经与进化计算 · 计算机科学 2022-11-02 Junjie Li , Jingyao Li , Wenbo Zhou , Shuai Lü

Deep learning models are known to be vulnerable to adversarial examples. A practical adversarial attack should require as little as possible knowledge of attacked models. Current substitute attacks need pre-trained models to generate…

密码学与安全 · 计算机科学 2020-04-01 Mingyi Zhou , Jing Wu , Yipeng Liu , Xiaolin Huang , Shuaicheng Liu , Xiang Zhang , Ce Zhu

The goal of inverse reinforcement learning (IRL) is to infer a reward function that explains the behavior of an agent performing a task. The assumption that most approaches make is that the demonstrated behavior is near-optimal. In many…

机器学习 · 计算机科学 2020-11-20 Luis Haug , Ivan Ovinnikov , Eugene Bykovets

Information extraction (IE) systems aim to automatically extract structured information, such as named entities, relations between entities, and events, from unstructured texts. While most existing work addresses a particular IE task,…

计算与语言 · 计算机科学 2023-05-22 Chang Gao , Wenxuan Zhang , Wai Lam , Lidong Bing

Two key challenges within Reinforcement Learning involve improving (a) agent learning within environments with sparse extrinsic rewards and (b) the explainability of agent actions. We describe a curious subgoal focused agent to address both…

机器学习 · 计算机科学 2021-04-20 Connor van Rossum , Candice Feinberg , Adam Abu Shumays , Kyle Baxter , Benedek Bartha

Recent work on Event Extraction has reframed the task as Question Answering (QA), with promising results. The advantage of this approach is that it addresses the error propagation issue found in traditional token-based classification…

计算与语言 · 计算机科学 2023-07-13 Di Lu , Shihao Ran , Joel Tetreault , Alejandro Jaimes

Inverse Reinforcement Learning (IRL) aims to reconstruct the reward function from expert demonstrations to facilitate policy learning, and has demonstrated its remarkable success in imitation learning. To promote expert-like behavior,…

机器学习 · 计算机科学 2023-06-16 Shunyu Liu , Yunpeng Qing , Shuqi Xu , Hongyan Wu , Jiangtao Zhang , Jingyuan Cong , Tianhao Chen , Yunfu Liu , Mingli Song

The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose…

机器学习 · 计算机科学 2019-10-28 Subhajit Chaudhury , Daiki Kimura , Asim Munawar , Ryuki Tachibana