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相关论文: Monte Carlo Q-learning for General Game Playing

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We present an approach called Q-probing to adapt a pre-trained language model to maximize a task-specific reward function. At a high level, Q-probing sits between heavier approaches such as finetuning and lighter approaches such as few shot…

机器学习 · 计算机科学 2024-06-04 Kenneth Li , Samy Jelassi , Hugh Zhang , Sham Kakade , Martin Wattenberg , David Brandfonbrener

In this work we propose a planning and acting architecture endowed with a module which learns to select subgoals with Deep Q-Learning. This allows us to decrease the load of a planner when faced with scenarios with real-time restrictions.…

人工智能 · 计算机科学 2024-06-24 Carlos Núñez-Molina , Juan Fernández-Olivares , Raúl Pérez

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

机器学习 · 计算机科学 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

Measurement and estimation of parameters are essential for science and engineering, where one of the main quests is to find systematic schemes that can achieve high precision. While conventional schemes for quantum parameter estimation…

量子物理 · 物理学 2021-04-29 Han Xu , Junning Li , Liqiang Liu , Yu Wang , Haidong Yuan , Xin Wang

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

机器学习 · 计算机科学 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

机器学习 · 计算机科学 2019-05-21 Andrew Cropper

Q-learning is one of the most popular methods in Reinforcement Learning (RL). Transfer Learning aims to utilize the learned knowledge from source tasks to help new tasks to improve the sample complexity of the new tasks. Considering that…

机器学习 · 计算机科学 2018-09-25 Yue Wang , Qi Meng , Wei Cheng , Yuting Liug , Zhi-Ming Ma , Tie-Yan Liu

In many real world applications, reinforcement learning agents have to optimize multiple objectives while following certain rules or satisfying a list of constraints. Classical methods based on reward shaping, i.e. a weighted combination of…

机器学习 · 计算机科学 2020-09-15 Gabriel Kalweit , Maria Huegle , Moritz Werling , Joschka Boedecker

Deep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels. However, those games are assumed to have a small fixed number of actions…

机器学习 · 计算机科学 2019-02-20 Yang You , Liangwei Li , Baisong Guo , Weiming Wang , Cewu Lu

This work describes in detail how to learn and solve the Rubik's cube game (or puzzle) in the General Board Game (GBG) learning and playing framework. We cover the cube sizes 2x2x2 and 3x3x3. We describe in detail the cube's state…

机器学习 · 计算机科学 2023-01-31 Wolfgang Konen

With the help of massive data and rich computational resources, deep Q-learning has been widely used in operations research and management science and has contributed to great success in numerous applications, including recommender systems,…

机器学习 · 计算机科学 2023-10-30 Shao-Bo Lin , Tao Li , Shaojie Tang , Yao Wang , Ding-Xuan Zhou

Quantum machine learning (QML) has attracted considerable research interest, yet whether it offers practical benefits over classical approaches remains an open question. The choice of data encoding significantly influences QML performance,…

量子物理 · 物理学 2026-05-19 Lena Tokuhiro , Amine Bentellis , Jeanette Miriam Lorenz

Reinforcement learning has recently shown promise in improving retrieval-augmented generation (RAG). Despite these advances, its effectiveness in multi-hop question answering (QA) remains limited by two fundamental limitations: (i) global…

计算与语言 · 计算机科学 2026-03-17 Jinchang Luo , Mingquan Cheng , Fan Wan , Ni Li , Xiaoling Xia , Shuangshuang Tian , Tingcheng Bian , Haiwei Wang , Haohuan Fu , Yan Tao

This manuscript surveys reinforcement learning from the perspective of optimization and control with a focus on continuous control applications. It surveys the general formulation, terminology, and typical experimental implementations of…

最优化与控制 · 数学 2018-11-13 Benjamin Recht

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

人工智能 · 计算机科学 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

机器学习 · 计算机科学 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Q-learning methods represent a commonly used class of algorithms in reinforcement learning: they are generally efficient and simple, and can be combined readily with function approximators for deep reinforcement learning (RL). However, the…

机器学习 · 计算机科学 2019-02-28 Justin Fu , Aviral Kumar , Matthew Soh , Sergey Levine

The field of quickest change detection (QCD) focuses on the design and analysis of online algorithms that estimate the time at which a significant event occurs. In this paper, design and analysis are cast in a Bayesian framework, where QCD…

最优化与控制 · 数学 2025-12-30 Austin Cooper , Sean Meyn

Quantum Reinforcement Learning (QRL) has emerged as a promising research field, leveraging the principles of quantum mechanics to enhance the performance of reinforcement learning (RL) algorithms. However, despite its growing interest, QRL…

量子物理 · 物理学 2025-03-21 Georg Kruse , Rodrigo Coelho , Andreas Rosskopf , Robert Wille , Jeanette Miriam Lorenz

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

人工智能 · 计算机科学 2019-06-25 Andrew Cropper , Richard Evans , Mark Law