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相关论文: Learning to Play Othello with Deep Neural Networks

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Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

人工智能 · 计算机科学 2015-01-28 Christopher Clark , Amos Storkey

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and…

机器学习 · 计算机科学 2015-04-13 Chris J. Maddison , Aja Huang , Ilya Sutskever , David Silver

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

N-tuple networks have been successfully used as position evaluation functions for board games such as Othello or Connect Four. The effectiveness of such networks depends on their architecture, which is determined by the placement of…

神经与进化计算 · 计算机科学 2014-12-10 Wojciech Jaśkowski

OthelloGPT, a transformer trained to predict valid moves in Othello, provides an ideal testbed for interpretability research. The model is complex enough to exhibit rich computational patterns, yet grounded in rule-based game logic that…

机器学习 · 计算机科学 2025-11-04 Aditya Singh , Zihang Wen , Srujananjali Medicherla , Adam Karvonen , Can Rager

Recent advances in hardware and big data acquisition have accelerated the development of deep learning techniques. For an extended period of time, increasing the model complexity has led to performance improvements for various tasks.…

This paper presents a groundbreaking model for forecasting English Premier League (EPL) player performance using convolutional neural networks (CNNs). We evaluate Ridge regression, LightGBM and CNNs on the task of predicting upcoming player…

机器学习 · 计算机科学 2024-05-07 Daniel Frees , Pranav Ravella , Charlie Zhang

Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…

机器学习 · 计算机科学 2024-11-01 Tomas Rigaux , Hisashi Kashima

The gameplay of strategic board games such as chess, Go and Hex is often characterized by combinatorial, relational structures -- capturing distinct interactions and non-local patterns -- and not just images. Nonetheless, most common…

机器学习 · 计算机科学 2023-11-23 Yannik Keller , Jannis Blüml , Gopika Sudhakaran , Kristian Kersting

Games such as go, chess and checkers have multiple equivalent game states, i.e. multiple board positions where symmetrical and opposite moves should be made. These equivalences are not exploited by current state of the art neural agents…

机器学习 · 计算机科学 2020-09-11 Oisín Carroll , Joeran Beel

Within the world of machine learning there exists a wide range of different methods with respective advantages and applications. This paper seeks to present and discuss one such method, namely Convolutional Neural Networks (CNNs). CNNs are…

计算机视觉与模式识别 · 计算机科学 2020-11-30 Lars Lien Ankile , Morgan Feet Heggland , Kjartan Krange

Convolutional Neural Networks (CNNs) have shown strong promise for analyzing scientific data from many domains including particle imaging detectors. However, the challenge of choosing the appropriate network architecture (depth, kernel…

计算机视觉与模式识别 · 计算机科学 2020-01-13 Duc Hoang , Jesse Hamer , Gabriel N. Perdue , Steven R. Young , Jonathan Miller , Anushree Ghosh

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models".…

机器学习 · 计算机科学 2026-02-27 Aviral Chawla , Galen Hall , Juniper Lovato

The performance of a Convolutional Neural Network (CNN) depends on its hyperparameters, like the number of layers, kernel sizes, or the learning rate for example. Especially in smaller networks and applications with limited computational…

计算机视觉与模式识别 · 计算机科学 2019-05-07 Lukas Hahn , Lutz Roese-Koerner , Klaus Friedrichs , Anton Kummert

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

机器学习 · 计算机科学 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

In the past few years, convolutional neural nets (CNN) have shown incredible promise for learning visual representations. In this paper, we use CNNs for the task of predicting surface normals from a single image. But what is the right…

计算机视觉与模式识别 · 计算机科学 2014-11-19 Xiaolong Wang , David F. Fouhey , Abhinav Gupta

Over the past decade, deep learning research has been accelerated by increasingly powerful hardware, which facilitated rapid growth in the model complexity and the amount of data ingested. This is becoming unsustainable and therefore…

机器学习 · 计算机科学 2024-02-08 Damian Owerko , Charilaos I. Kanatsoulis , Alejandro Ribeiro

When optimizing convolutional neural networks (CNN) for a specific image-based task, specialists commonly overshoot the number of convolutional layers in their designs. By implication, these CNNs are unnecessarily resource intensive to…

机器学习 · 计算机科学 2022-06-23 Mats L. Richter , Julius Schöning , Anna Wiedenroth , Ulf Krumnack

This paper reports the performances of shallow word-level convolutional neural networks (CNN), our earlier work (2015), on the eight datasets with relatively large training data that were used for testing the very deep character-level CNN…

计算与语言 · 计算机科学 2016-09-05 Rie Johnson , Tong Zhang
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