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相关论文: Synthesizing Optimally Resilient Controllers

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Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This…

计算机科学与博弈论 · 计算机科学 2020-07-09 Daniel Neider , Patrick Totzke , Martin Zimmermann

In this paper, we consider the notion of resilience of a dynamical system, defined by the maximum disturbance a controlled dynamical system can withstand while satisfying given temporal logic specifications. Given a dynamical system and a…

系统与控制 · 电气工程与系统科学 2025-09-10 Youssef Ait Si , Ratnangshu Das , Negar Monir , Sadegh Soudjani , Pushpak Jagtap , Adnane Saoud

We consider the problem of synthesizing resilient and stochastically stable strategies for systems of cooperating agents striving to minimize the expected time between consecutive visits to selected locations in a known environment. A…

多智能体系统 · 计算机科学 2023-05-18 David Klaška , Antonín Kučera , Martin Kurečka , Vít Musil , Petr Novotný , Vojtěch Řehák

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

计算机科学与博弈论 · 计算机科学 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a…

系统与控制 · 计算机科学 2015-11-03 Min Wen , Ufuk Topcu

Repair mechanisms are important within resilient systems to maintain the system in an operational state after an error occurred. Usually, constraints on the repair mechanisms are imposed, e.g., concerning the time or resources required…

系统与控制 · 计算机科学 2017-07-12 Christel Baier , Clemens Dubslaff , Ľuboš Korenčiak , Antonín Kučera Vojtěch Řehák

In this paper, we consider the notions of effort and resilience of a dynamical control system defined by the maximum disturbance the system can withstand while satisfying given finite temporal logic specifications. Given a dynamical system…

系统与控制 · 电气工程与系统科学 2026-04-14 Youssef Ait Si , Ratnangshu Das , Negar Monir , Sadegh Soudjani , Pushpak Jagtap , Adnane Saoud

We study the problem of resilient strategies in the presence of uncertainty. Resilient strategies enable an agent to make decisions that are robust against disturbances. In particular, we are interested in those disturbances that are able…

计算机科学与博弈论 · 计算机科学 2026-03-02 Kush Grover , Markel Zubia , Debraj Chakraborty , Muqsit Azeem , Nils Jansen , Jan Kretinsky

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

计算机科学中的逻辑 · 计算机科学 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

This paper investigates the problem of designing control policies that satisfy high-level specifications described by signal temporal logic (STL) in unknown, stochastic environments. While many existing works concentrate on optimizing the…

系统与控制 · 电气工程与系统科学 2024-12-16 Siqi Wang , Shaoyuan Li , Li Yin , Xiang Yin

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

计算机科学中的逻辑 · 计算机科学 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Control synthesis from temporal logic specifications has gained popularity in recent years. In this paper, we use a model predictive approach to control discrete time linear systems with additive bounded disturbances subject to constraints…

系统与控制 · 计算机科学 2016-05-24 Sadra Sadraddini , Calin Belta

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

While most of the current synthesis algorithms only focus on correctness-by-construction, ensuring robustness has remained a challenge. Hence, in this paper, we address the robust-by-construction synthesis problem by considering the…

计算机科学中的逻辑 · 计算机科学 2024-01-23 Satya Prakash Nayak , Daniel Neider , Martin Zimmermann

We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…

形式语言与自动机理论 · 计算机科学 2025-06-19 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

We consider a problem on the synthesis of reactive controllers that optimize some a priori unknown performance criterion while interacting with an uncontrolled environment such that the system satisfies a given temporal logic specification.…

计算机科学中的逻辑 · 计算机科学 2015-03-09 Min Wen , Ruediger Ehlers , Ufuk Topcu

In this paper, we consider a control synthesis problem for a class of polynomial dynamical systems subject to bounded disturbances and with input constraints. More precisely, we aim at synthesizing at the same time a controller and an…

最优化与控制 · 数学 2011-07-11 Mohamed Amin Ben Sassi , Antoine Girard

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

计算机科学与博弈论 · 计算机科学 2026-01-08 Laurent Doyen , Shibashis Guha

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

计算机科学与博弈论 · 计算机科学 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

计算机科学与博弈论 · 计算机科学 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin
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