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相关论文: Active Exploration for Learning Symbolic Represent…

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Designing hierarchical reinforcement learning algorithms that exhibit safe behaviour is not only vital for practical applications but also, facilitates a better understanding of an agent's decisions. We tackle this problem in the options…

人工智能 · 计算机科学 2021-07-01 Arushi Jain , Khimya Khetarpal , Doina Precup

An effective approach to exploration in reinforcement learning is to rely on an agent's uncertainty over the optimal policy, which can yield near-optimal exploration strategies in tabular settings. However, in non-tabular settings that…

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

计算机科学中的逻辑 · 计算机科学 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

We present an end-to-end procedure for embodied exploration inspired by two biological computations: predictive coding and uncertainty minimization. The procedure can be applied to exploration settings in a task-independent and…

机器学习 · 计算机科学 2024-02-14 Abdelrahman Sharafeldin , Nabil Imam , Hannah Choi

In the face of difficult exploration problems in reinforcement learning, we study whether giving an agent an object-centric mapping (describing a set of items and their attributes) allow for more efficient learning. We found this problem is…

机器学习 · 计算机科学 2025-04-15 Anthony GX-Chen , Kenneth Marino , Rob Fergus

This study concerns the formulation and application of Bayesian optimal experimental design to symbolic discovery, which is the inference from observational data of predictive models taking general functional forms. We apply constrained…

机器学习 · 计算机科学 2022-11-30 Kenneth L. Clarkson , Cristina Cornelio , Sanjeeb Dash , Joao Goncalves , Lior Horesh , Nimrod Megiddo

This work addresses the problem of exploration in an unknown environment. For linear dynamical systems, we use an experimental design framework and introduce an online greedy policy where the control maximizes the information of the next…

机器学习 · 统计学 2023-04-27 Matthieu Blanke , Marc Lelarge

Inferential decision-making algorithms typically assume that an underlying probabilistic model of decision alternatives and outcomes may be learned a priori or online. Furthermore, when applied to robots in real-world settings they often…

机器人学 · 计算机科学 2023-09-15 Yucheng Chen , Pingping Zhu , Anthony Alers , Tobias Egner , Marc A. Sommer , Silvia Ferrari

Energy games, which model quantitative consumption of a limited resource, e.g., time or energy, play a central role in quantitative models for reactive systems. Reactive synthesis constructs a controller which satisfies a given…

计算机科学中的逻辑 · 计算机科学 2016-11-24 Shahar Maoz , Or Pistiner , Jan Oliver Ringert

Reward engineering and designing an incentive reward function are non-trivial tasks to train agents in complex environments. Furthermore, an inaccurate reward function may lead to a biased behaviour which is far from an efficient and…

机器人学 · 计算机科学 2021-05-04 Saeed Tafazzol , Erfan Fathi , Mahdi Rezaei , Ehsan Asali

Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play. Meanwhile, mobile app distribution services…

人机交互 · 计算机科学 2018-12-10 Zeping Zhan , Batu Aytemiz , Adam M. Smith

Active sensing links behavior and learning through an action-perception loop: actions determine the observations used to update internal predictive models of perception, which subsequently guide the next actions. Predictive-coding…

神经元与认知 · 定量生物学 2026-05-28 Kseniia Shilova , Abdelrahman Sharafeldin , Advay Balakrishnan , Hannah Choi

Exploration algorithms for reinforcement learning typically replace or augment the reward function with an additional ``intrinsic'' reward that trains the agent to seek previously unseen states of the environment. Here, we consider an…

机器学习 · 计算机科学 2025-09-30 Kevin McKee , Eric Alt , Andrew Grebenisan , Mick van Gelderen , Gary Miguel

The ability of modeling the other agents, such as understanding their intentions and skills, is essential to an agent's interactions with other agents. Conventional agent modeling relies on passive observation from demonstrations. In this…

人工智能 · 计算机科学 2018-10-02 Tianmin Shu , Caiming Xiong , Ying Nian Wu , Song-Chun Zhu

What do humans do when confronted with a common challenge: we know where we want to go but we are not yet sure the best way to get there, or even if we can. This is the problem posed to agents during spatial navigation and pathfinding, and…

人工智能 · 计算机科学 2021-03-16 Jeremy Gordon , John Chuang

We study a Bayesian persuasion game where a sender wants to persuade a receiver to take a binary action, such as purchasing a product. The sender is informed about the (real-valued) state of the world, such as the quality of the product,…

计算机科学与博弈论 · 计算机科学 2025-02-13 Keegan Harris , Nicole Immorlica , Brendan Lucier , Aleksandrs Slivkins

High-dimensional deep neural network representations of images and concepts can be aligned to predict human annotations of diverse stimuli. However, such alignment requires the costly collection of behavioral responses, such that, in…

人工智能 · 计算机科学 2023-06-09 Yangyang Yu , Jordan W. Suchow

Effective robotic autonomy in unknown environments demands proactive exploration and precise understanding of both geometry and semantics. In this paper, we propose ActiveSGM, an active semantic mapping framework designed to predict the…

机器人学 · 计算机科学 2025-11-14 Liyan Chen , Huangying Zhan , Hairong Yin , Yi Xu , Philippos Mordohai

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for…

人工智能 · 计算机科学 2023-09-20 Daria de Tinguy , Toon Van de Maele , Tim Verbelen , Bart Dhoedt

In standard passive imitation learning, the goal is to learn a target policy by passively observing full execution trajectories of it. Unfortunately, generating such trajectories can require substantial expert effort and be impractical in…

机器学习 · 计算机科学 2012-10-19 Kshitij Judah , Alan Fern , Thomas G. Dietterich