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We propose an algorithm for non-stationary kernel bandits that does not require prior knowledge of the degree of non-stationarity. The algorithm follows randomized strategies obtained by solving optimization problems that balance…

机器学习 · 统计学 2023-02-21 Kihyuk Hong , Yuhang Li , Ambuj Tewari

Autonomous multi-agent systems such as hospital robots and package delivery drones often operate in highly uncertain environments and are expected to achieve complex temporal task objectives while ensuring safety. While learning-based…

多智能体系统 · 计算机科学 2024-11-19 Sheryl Paul , Anand Balakrishnan , Xin Qin , Jyotirmoy V. Deshmukh

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

最优化与控制 · 数学 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Evolution is based on the assumption that competing players update their strategies to increase their individual payoffs. However, while the applied updating method can be different, most of previous works proposed uniform models where…

物理与社会 · 物理学 2018-04-04 Zsuzsa Danku , Zhen Wang , Attila Szolnoki

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like…

Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…

最优化与控制 · 数学 2023-09-08 Yuanhanqing Huang , Jianghai Hu

We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm…

机器学习 · 计算机科学 2026-05-28 Shiyun Lin , Simon Mauras , Vianney Perchet , Nadav Merlis

This paper introduces a general multi-agent bandit model in which each agent is facing a finite set of arms and may communicate with other agents through a central controller in order to identify, in pure exploration, or play, in regret…

机器学习 · 计算机科学 2022-10-31 Clémence Réda , Sattar Vakili , Emilie Kaufmann

Contextual bandits can solve a huge range of real-world problems. However, current popular algorithms to solve them either rely on linear models, or unreliable uncertainty estimation in non-linear models, which are required to deal with the…

机器学习 · 计算机科学 2023-02-01 Adam Elwood , Marco Leonardi , Ashraf Mohamed , Alessandro Rozza

The stochastic multi-armed bandit setting has been recently studied in the non-stationary regime, where the mean payoff of each action is a non-decreasing function of the number of rounds passed since it was last played. This model captures…

机器学习 · 计算机科学 2022-10-13 Orestis Papadigenopoulos , Constantine Caramanis , Sanjay Shakkottai

Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…

机器学习 · 计算机科学 2019-02-12 Andreas Merentitis , Kashif Rasul , Roland Vollgraf , Abdul-Saboor Sheikh , Urs Bergmann

In this work we introduce an evolutionary strategy to solve combinatorial optimization tasks, i.e. problems characterized by a discrete search space. In particular, we focus on the Traveling Salesman Problem (TSP), i.e. a famous problem…

无序系统与神经网络 · 物理学 2016-08-05 Marco Alberto Javarone

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

The multi-armed bandit problem is a core framework for sequential decision-making under uncertainty, but classical algorithms often fail in environments with hidden, time-varying states that confound reward estimation and optimal action…

机器学习 · 计算机科学 2026-02-19 Jikai Jin , Kenneth Hung , Sanath Kumar Krishnamurthy , Baoyi Shi , Congshan Zhang

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

人工智能 · 计算机科学 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

In this paper we study the minority game in the presence of evolution. In particular, we examine the behavior in games in which the dimension of the strategy space, m, is the same for all agents and fixed for all time. We find that for all…

adap-org · 物理学 2009-10-31 Yi Li , Rick Riolo , Robert Savit

Most contextual bandit algorithms minimize regret against the best fixed policy, a questionable benchmark for non-stationary environments that are ubiquitous in applications. In this work, we develop several efficient contextual bandit…

机器学习 · 计算机科学 2019-04-05 Haipeng Luo , Chen-Yu Wei , Alekh Agarwal , John Langford

The Competing Bandits framework is a recently emerging area that integrates multi-armed bandits in online learning with stable matching in game theory. While conventional models assume that all players and arms are constantly available, in…

机器学习 · 计算机科学 2026-03-23 Shinnosuke Uba , Yutaro Yamaguchi

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen