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Citizen science often requires volunteers to perform low-skill tasks such as counting and documenting en- vironmental features. In this work, we contend that these tasks do not adequately meet the needs of citizen scientists motivated by…

物理教育 · 物理学 2018-05-08 Alina Striner , Jennifer Preece

We make an intensive use of multimedia frameworks in our research on modeling the perceived quality estimation in streaming services and real-time communications. In our preliminary work, we have used the VLC VOD software to generate…

多媒体 · 计算机科学 2016-09-22 Edip Demirbilek , Jean-Charles Grégoire

Large Language Models (LLMs) have reshaped user profiling, yet current evaluations mainly focus on static data snapshots. This paradigm overlooks the reality of personalized systems, where User-Generated Content (UGC) arrives continuously…

计算与语言 · 计算机科学 2026-05-27 Sizhe Wang , Feiyu Duan , Juelin Wang , Liwen Zhang , Zhongyu Wei

The problem of building a coherent and non-monotonous conversational agent with proper discourse and coverage is still an area of open research. Current architectures only take care of semantic and contextual information for a given query…

计算与语言 · 计算机科学 2025-04-22 Gaurav Kumar , Rishabh Joshi , Jaspreet Singh , Promod Yenigalla

The well-documented presence of texture bias in modern convolutional neural networks has led to a plethora of algorithms that promote an emphasis on shape cues, often to support generalization to new domains. Yet, common datasets,…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Nikolai Kalischek , Rodrigo C. Daudt , Torben Peters , Reinhard Furrer , Jan D. Wegner , Konrad Schindler

In real-world contexts, sometimes data are available in form of Natural Data Streams, i.e. data characterized by a streaming nature, unbalanced distribution, data drift over a long time frame and strong correlation of samples in short time…

计算机视觉与模式识别 · 计算机科学 2023-01-10 Guido Borghi , Gabriele Graffieti , Davide Maltoni

Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs)…

We describe the design of an immersive virtual Cyberball task that included avatar customization, and user feedback on this design. We first created a prototype of an avatar customization template and added it to a Cyberball prototype built…

人机交互 · 计算机科学 2023-12-06 Tao Long , Swati Pandita , Andrea Stevenson Won

Network designers, planners, and security professionals increasingly rely on large-scale virtual testbeds to emulate networks and make decisions about real-world deployments. However, there has been limited research on how well these…

网络与互联网体系结构 · 计算机科学 2019-02-07 Jonathan Crussell , Thomas M Kroeger , Aaron Brown , Cynthia Phillips

While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Ming Xie , Zizheng Huang , Xudong Tan , Chao Wang , Xiangyu Zeng , Wenxiao Wu , Tao Chen , Limin Wang , Yanwei Fu

To enhance perception performance in complex and extensive scenarios within the realm of autonomous driving, there has been a noteworthy focus on temporal modeling, with a particular emphasis on streaming methods. The prevailing trend in…

计算机视觉与模式识别 · 计算机科学 2024-01-19 Shuo Wang , Fan Jia , Yingfei Liu , Yucheng Zhao , Zehui Chen , Tiancai Wang , Chi Zhang , Xiangyu Zhang , Feng Zhao

Recently, considerable research attention has been paid to network embedding, a popular approach to construct feature vectors of vertices. Due to the curse of dimensionality and sparsity in graphical datasets, this approach has become…

机器学习 · 计算机科学 2018-11-15 Xi Liu , Ping-Chun Hsieh , Nick Duffield , Rui Chen , Muhe Xie , Xidao Wen

The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Yansong Shi , Qingsong Zhao , Tianxiang Jiang , Xiangyu Zeng , Yi Wang , Limin Wang

This paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference…

图形学 · 计算机科学 2020-11-23 Kiwon Um , Xiangyu Hu , Nils Thuerey

Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long…

计算机视觉与模式识别 · 计算机科学 2025-01-24 Haomiao Xiong , Zongxin Yang , Jiazuo Yu , Yunzhi Zhuge , Lu Zhang , Jiawen Zhu , Huchuan Lu

Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the…

计算机视觉与模式识别 · 计算机科学 2020-08-26 Mengtian Li , Yu-Xiong Wang , Deva Ramanan

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

网络与互联网体系结构 · 计算机科学 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Stream Learning (SL) requires models that can quickly adapt to continuously evolving data, posing significant challenges in both computational efficiency and learning accuracy. Effective data selection is critical in SL to ensure a balance…

机器学习 · 计算机科学 2025-01-07 Tongjun Shi , Shuhao Zhang , Binbin Chen , Bingsheng He

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

多媒体 · 计算机科学 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Deep Reinforcement Learning (DRL) has demonstrated impressive results in domains such as games and robotics, where task formulations are well-defined. However, few DRL benchmarks are grounded in complex, real-world environments, where…

机器学习 · 计算机科学 2025-05-13 Henrique Donâncio , Laurent Vercouter , Harald Roclawski