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相关论文: GPU-accelerated real-time stixel computation

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Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However,…

计算机视觉与模式识别 · 计算机科学 2026-03-12 Julian Lorenz , Vladyslav Kovganko , Elias Kohout , Mrunmai Phatak , Daniel Kienzle , Rainer Lienhart

Similarity search finds application in specialized database systems handling complex data such as images or videos, which are typically represented by high-dimensional features and require specific indexing structures. This paper tackles…

计算机视觉与模式识别 · 计算机科学 2018-06-07 Jeff Johnson , Matthijs Douze , Hervé Jégou

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

图形学 · 计算机科学 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge

Image segmentation plays an important role in computer vision, object detection, traffic control, and video surveillance. Typically, it is a critical step in the 3D reconstruction of a specific organ in medical image processing which…

图像与视频处理 · 电气工程与系统科学 2020-12-22 Yu-Wei Chang , Tony W. H. Sheu

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

图形学 · 计算机科学 2025-08-14 Yitian Yuan , Qianyue He

While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting…

图形学 · 计算机科学 2025-10-31 Hao Feng , Hao Sun , Wei Xie , Zhi Zuo , Zhengzhe Liu

This work presents a GPU thread mapping approach that allows doing fast parallel stencil-like computations on discrete fractals using their compact representation. The intuition behind is to employ two GPU tensor-core accelerated thread…

分布式、并行与集群计算 · 计算机科学 2021-10-26 Felipe A. Quezada , Cristóbal A. Navarro

The recently proposed open-source KAZE image feature detection and description algorithm offers unprecedented performance in comparison to conventional ones like SIFT and SURF as it relies on nonlinear scale spaces instead of Gaussian…

计算机视觉与模式识别 · 计算机科学 2017-06-22 Ramkumar B , R. S. Hegde , Rob Laber , Hristo Bojinov

Over the last ten years, graphics processors have become the de facto accelerator for data-parallel tasks in various branches of high-performance computing, including machine learning and computational sciences. However, with the recent…

分布式、并行与集群计算 · 计算机科学 2025-05-28 Johannes Pekkilä , Oskar Lappi , Fredrik Robertsén , Maarit J. Korpi-Lagg

In this work we propose an accelerated stochastic learning system for very large-scale applications. Acceleration is achieved by mapping the training algorithm onto massively parallel processors: we demonstrate a parallel, asynchronous GPU…

机器学习 · 计算机科学 2017-02-24 Thomas Parnell , Celestine Dünner , Kubilay Atasu , Manolis Sifalakis , Haris Pozidis

Graphics Processing Units (GPUs) are high performance co-processors originally intended to improve the use and quality of computer graphics applications. Once, researchers and practitioners noticed the potential of using GPU for general…

数值分析 · 计算机科学 2016-07-12 K. Parand , Saeed Zafarvahedian , Sayyed A. Hossayni

Temporal Interaction Graphs (TIGs) are widely employed to model intricate real-world systems such as financial systems and social networks. To capture the dynamism and interdependencies of nodes, existing TIG embedding models need to…

机器学习 · 计算机科学 2023-09-12 Xi Chen , Yongxiang Liao , Yun Xiong , Yao Zhang , Siwei Zhang , Jiawei Zhang , Yiheng Sun

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

图形学 · 计算机科学 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which…

图形学 · 计算机科学 2024-11-19 Peng Fang , Wei Wang , Ruofeng Tong , Hailong Li , Min Tang

This dissertation presents the design, implementation and evaluation of GPU-accelerated simulation frameworks for Evolutionary Spatial Cyclic Games (ESCGs), a class of agent-based models used to study ecological and evolutionary dynamics.…

分布式、并行与集群计算 · 计算机科学 2025-08-26 Louie Sinadjan

Single-cell sequencing technologies reveal cellular heterogeneity at high resolution, advancing our understanding of biological complexity. As datasets start to scale to tens of millions of cells, computational workflows face substantial…

Video stabilization is an in-camera processing commonly applied by modern acquisition devices. While significantly improving the visual quality of the resulting videos, it has been shown that such operation typically hinders the forensic…

计算机视觉与模式识别 · 计算机科学 2022-08-01 Andrea Montibeller , Cecilia Pasquini , Giulia Boato , Stefano Dell'Anna , Fernando Pérez-González

The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…

分布式、并行与集群计算 · 计算机科学 2020-08-26 Joshua Romero , Mauro Bisson , Massimiliano Fatica , Massimo Bernaschi

The increasing scale and wealth of inter-connected data, such as those accrued by social network applications, demand the design of new techniques and platforms to efficiently derive actionable knowledge from large-scale graphs. However,…

分布式、并行与集群计算 · 计算机科学 2014-12-08 Abdullah Gharaibeh , Tahsin Reza , Elizeu Santos-Neto , Lauro Beltrao Costa , Scott Sallinen , Matei Ripeanu

The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite the advances in the new algorithms in this area, it is…

分布式、并行与集群计算 · 计算机科学 2023-03-21 Roberto Carrasco , Héctor Ferrada , Cristóbal A. Navarro , Nancy Hitschfeld