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Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft…

人工智能 · 计算机科学 2018-04-04 Kun Shao , Yuanheng Zhu , Dongbin Zhao

The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show…

人工智能 · 计算机科学 2017-07-13 Niels Justesen , Sebastian Risi

In this paper, we propose a novel benchmark called the StarCraft Multi-Agent Challenges+, where agents learn to perform multi-stage tasks and to use environmental factors without precise reward functions. The previous challenges (SMAC)…

机器学习 · 计算机科学 2022-07-08 Mingyu Kim , Jihwan Oh , Yongsik Lee , Joonkee Kim , Seonghwan Kim , Song Chong , Se-Young Yun

In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress. In this work, we use a curriculum of progressively growing action spaces to…

机器学习 · 计算机科学 2019-07-01 Gregory Farquhar , Laura Gustafson , Zeming Lin , Shimon Whiteson , Nicolas Usunier , Gabriel Synnaeve

This work presents a Hierarchical Multi-Agent Reinforcement Learning framework for analyzing simulated air combat scenarios involving heterogeneous agents. The objective is to identify effective Courses of Action that lead to mission…

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

多媒体 · 计算机科学 2019-06-07 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Ethan Stump , Garrett Warnell

Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be…

Learning policies for complex tasks that require multiple different skills is a major challenge in reinforcement learning (RL). It is also a requirement for its deployment in real-world scenarios. This paper proposes a novel framework for…

人工智能 · 计算机科学 2017-12-21 Tianmin Shu , Caiming Xiong , Richard Socher

StarCraft (SC) is one of the most popular and successful Real Time Strategy (RTS) games. In recent years, SC is also widely accepted as a challenging testbed for AI research because of its enormous state space, partially observed…

人工智能 · 计算机科学 2019-10-15 Sijia Xu , Hongyu Kuang , Zhi Zhuang , Renjie Hu , Yang Liu , Huyang Sun

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…

人工智能 · 计算机科学 2021-05-24 Won Joon Yun , Sungwon Yi , Joongheon Kim

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with…

机器学习 · 计算机科学 2021-11-23 Lulu Zheng , Jiarui Chen , Jianhao Wang , Jiamin He , Yujing Hu , Yingfeng Chen , Changjie Fan , Yang Gao , Chongjie Zhang

Policy learning for partially observed control tasks requires policies that can remember salient information from past observations. In this paper, we present a method for learning policies with internal memory for high-dimensional,…

机器学习 · 计算机科学 2015-09-24 Marvin Zhang , Zoe McCarthy , Chelsea Finn , Sergey Levine , Pieter Abbeel

This paper investigates the automatic exploration problem under the unknown environment, which is the key point of applying the robotic system to some social tasks. The solution to this problem via stacking decision rules is impossible to…

机器人学 · 计算机科学 2020-07-24 Haoran Li , Qichao Zhang , Dongbin Zhao

The incorporation of macro-actions (temporally extended actions) into multi-agent decision problems has the potential to address the curse of dimensionality associated with such decision problems. Since macro-actions last for stochastic…

Policy gradient (PG) methods are successful approaches to deal with continuous reinforcement learning (RL) problems. They learn stochastic parametric (hyper)policies by either exploring in the space of actions or in the space of parameters.…

机器学习 · 计算机科学 2024-05-31 Alessandro Montenegro , Marco Mussi , Alberto Maria Metelli , Matteo Papini

This paper addresses the problem of designing control policies for agents with unknown stochastic dynamics and control objectives specified using Linear Temporal Logic (LTL). Recent Deep Reinforcement Learning (DRL) algorithms have aimed to…

机器人学 · 计算机科学 2025-04-23 Jun Wang , Hosein Hasanbeig , Kaiyuan Tan , Zihe Sun , Yiannis Kantaros

We present a new model-based algorithm for reinforcement learning (RL) which consists of explicit exploration and exploitation phases, and is applicable in large or infinite state spaces. The algorithm maintains a set of dynamics models…

机器学习 · 计算机科学 2019-12-03 Mikael Henaff

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…

密码学与安全 · 计算机科学 2024-07-03 Ahaan Dabholkar , James Z. Hare , Mark Mittrick , John Richardson , Nicholas Waytowich , Priya Narayanan , Saurabh Bagchi

Reinforcement learning algorithms describe how an agent can learn an optimal action policy in a sequential decision process, through repeated experience. In a given environment, the agent policy provides him some running and terminal…

理论经济学 · 经济学 2020-03-24 Arthur Charpentier , Romuald Elie , Carl Remlinger

Researchers have demonstrated that Deep Reinforcement Learning (DRL) is a powerful tool for finding policies that perform well on complex robotic systems. However, these policies are often unpredictable and can induce highly variable…

机器人学 · 计算机科学 2022-03-08 Sean Gillen , Asutay Ozmen , Katie Byl
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