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相关论文: Interpolations of Smoke and Liquid Simulations

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Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids--splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring--despite tremendous variability in…

人工智能 · 计算机科学 2020-07-01 Christopher J. Bates , Ilker Yildirim , Joshua B. Tenenbaum , Peter Battaglia

We present an acceleration method for sequences of large-scale linear systems, such as the ones arising from the numerical solution of time-dependent partial differential equations coupled with algebraic constraints. We discuss different…

数值分析 · 数学 2024-03-29 Margherita Guido , Daniel Kressner , Paolo Ricci

This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using training data…

图形学 · 计算机科学 2018-06-27 Kiwon Um , Xiangyu Hu , Nils Thuerey

In many natural and industrial applications, turbulent flows encompass some form of dispersed particles. Although this type of multiphase turbulent flow is omnipresent, its numerical modeling has proven to be a remarkably challenging…

流体动力学 · 物理学 2024-07-02 Xander M. de Wit , Rudie P. J. Kunnen , Herman J. H. Clercx , Federico Toschi

In this work, we present a method for simulating the large-scale deformation and crumpling of thin, elastoplastic sheets. Motivated by the physical behavior of thin sheets during crumpling, two different formulations of the governing…

软凝聚态物质 · 物理学 2023-07-10 Jovana Andrejevic , Chris H. Rycroft

Surfactants reside at the interface of two-phase flows and significantly influence the flow dynamics. Numerical simulations are essential for a comprehensive understanding of such surfactant-laden flows and require a method that can…

流体动力学 · 物理学 2026-05-20 Shu Yamashita , Shintaro Matsushita , Tetsuya Suekane

Sensors are routinely mounted on robots to acquire various forms of measurements in spatio-temporal fields. Locating features within these fields and reconstruction (mapping) of the dense fields can be challenging in resource-constrained…

机器人学 · 计算机科学 2019-01-29 Martin Asenov , Marius Rutkauskas , Derryck Reid , Kartic Subr , Subramanian Ramamoorthy

Video interpolation is an important problem in computer vision, which helps overcome the temporal limitation of camera sensors. Existing video interpolation methods usually assume uniform motion between consecutive frames and use linear…

计算机视觉与模式识别 · 计算机科学 2019-11-05 Xiangyu Xu , Li Siyao , Wenxiu Sun , Qian Yin , Ming-Hsuan Yang

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance…

机器人学 · 计算机科学 2024-09-26 Wenxin Du , Chang Yu , Siyu Ma , Ying Jiang , Zeshun Zong , Yin Yang , Joe Masterjohn , Alejandro Castro , Xuchen Han , Chenfanfu Jiang

Numerical simulations of the air in the atmosphere and water in the oceans are essential for numerical weather prediction. The state-of-the-art for performing these fluid simulations relies on an Eulerian viewpoint, in which the fluid…

流体动力学 · 物理学 2025-08-12 Philip Caplan , Otis Milliken , Toby Pouler , Zeyi Tong , Col McDermott , Sam Millay

Recently, we have shown how current cosmological N-body codes already follow the fine grained phase-space information of the dark matter fluid. Using a tetrahedral tesselation of the three-dimensional manifold that describes perfectly cold…

宇宙学与河外天体物理 · 物理学 2015-06-11 Oliver Hahn , Tom Abel , Ralf Kaehler

We present a fully Eulerian hybrid immersed-boundary/phase-field model to simulate wetting and contact line motion over any arbitrary geometry. The solid wall is described with a volume-penalisation ghost-cell immersed boundary whereas the…

流体动力学 · 物理学 2021-06-30 Armin Shahmardi , Marco Edoardo Rosti , Outi Tammisola , Luca Brandt

Gas-liquid flows can be simulated by the Eulerian-Eulerian (E-E) method. Whether to include a specific momentum interfacial exchange force model remains as a question with no answer. In this work, our aim is to seek a general numerical…

流体动力学 · 物理学 2019-10-10 Yulong Li , Dongyue Li

In this technical report, we investigate efficient representations of articulated objects (e.g. human bodies), which is an important problem in computer vision and graphics. To deform articulated geometry, existing approaches represent…

The objective of this work is to investigate the coupling of fluid dynamics, heat transfer and mass transfer during the impact and evaporation of droplets on a heated solid substrate. A laser-based thermoreflectance method is used to…

流体动力学 · 物理学 2010-10-14 Rajneesh Bhardwaj , Jon P. Longtin , Daniel Attinger

The Immersed Boundary Method (IBM) is one of the popular one-fluid mixed Eulerian-Lagrangian methods to simulate motion of droplets. While the treatment of a moving complex boundary is an extremely time consuming and formidable task in a…

计算物理 · 物理学 2018-07-30 Chia Rui Ong , Hiroaki Miura

Occlusions between consecutive frames have long posed a significant challenge in optical flow estimation. The inherent ambiguity introduced by occlusions directly violates the brightness constancy constraint and considerably hinders…

计算机视觉与模式识别 · 计算机科学 2023-11-30 Shangkun Sun , Jiaming Liu , Thomas H. Li , Huaxia Li , Guoqing Liu , Wei Gao

This paper presents a method for modelling interfacial mass transfer in Interface Capturing simulations of two-phase flow with phase change. The model enables mechanistic prediction of the local rate of phase change at the vapour-liquid…

流体动力学 · 物理学 2021-08-25 G. Giustini , R. I. Issa , M. J. Bluck

We propose a novel framework for simulating ink as a particle-laden flow using particle flow maps. Our method addresses the limitations of existing flow-map techniques, which struggle with dissipative forces like viscosity and drag, thereby…

图形学 · 计算机科学 2024-09-11 Zhiqi Li , Duowen Chen , Candong Lin , Jinyuan Liu , Bo Zhu

Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud…

计算机视觉与模式识别 · 计算机科学 2025-01-07 Yu Chen , Shuai Zheng , Nianyi Wang , Menglong Jin , Yan Chang