相关论文: An algorithm to estimate the vertices of a tetrahe…
We consider the problem of enumerating integer tetrahedra of fixed perimeter (sum of side-lengths) and/or diameter (maximum side-length), up to congruence. As we will see, this problem is considerably more difficult than the corresponding…
We use a probabilistic interpretation of solid angles to generalize the well-known fact that the inner angles of a triangle sum to 180 degrees. For the 3-dimensional case, we show that the sum of the solid inner vertex angles of a…
An algorithm to compute the six distances between particles of a planar Four-Body central configuration is presented according to the following schema. An orthocentric tetrahedron is computed as a function of given masses. Each mass is…
To investigate objects without a describable notion of distance, one can gather ordinal information by asking triplet comparisons of the form "Is object $x$ closer to $y$ or is $x$ closer to $z$?" In order to learn from such data, the…
An efficient algorithm to enumerate the vertices of a two-dimensional (2D) projection of a polytope, is presented in this paper. The proposed algorithm uses the support function of the polytope to be projected and enumerated for vertices.…
We describe a uniformly fast algorithm for generating points \vec{x} uniformly in a hypercube with the restriction that the difference between each pair of coordinates is bounded. We discuss the quality of the algorithm in the sense of its…
Two averaging algorithms are considered which are intended for choosing an optimal plane and an optimal circle approximating a group of points in three-dimensional Euclidean space.
We obtain algorithms for computing Tverberg partitions based on centerpoint approximations. This applies to a wide range of convexity spaces, from the classic Euclidean setting to geodetic convexity in graphs. In the Euclidean setting, we…
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…
In this paper, we derive the exact formula for the probability that three randomly and uniformly selected points from the interior of the unit cube form vertices of an obtuse triangle.
Indirect hex-dominant meshing methods rely on the detection of adjacent tetrahedra an algorithm that performs this identification and builds the set of all possible combinations of tetrahedral elements of an input mesh T into hexahedra,…
Suppose that there is a family of $n$ random points $X_v$ for $v \in V$, independently and uniformly distributed in the square $\left[-\sqrt{n}/2,\sqrt{n}/2\right]^2$ of area $n$. We do not see these points, but learn about them in one of…
For robots to operate robustly in the real world, they should be aware of their uncertainty. However, most methods for object pose estimation return a single point estimate of the object's pose. In this work, we propose two learned methods…
We determine the numbers of integral tetrahedra with diameter $d$ up to isomorphism for all $d\le 1000$ via computer enumeration. Therefore we give an algorithm that enumerates the integral tetrahedra with diameter at most $d$ in $O(d^5)$…
In this paper we describe a procedure for calculating the number of regular octahedrons that have vertices with coordinates in the set {0,1,...,n}. As a result, we introduce a new sequence in ``The Online Encyclopedia of Integer Sequences"…
We consider the problem of sampling an edge almost uniformly from an unknown graph, $G = (V, E)$. Access to the graph is provided via queries of the following types: (1) uniform vertex queries, (2) degree queries, and (3) neighbor queries.…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
We propose a cut-based algorithm for finding all vertices and all facets of the convex hull of all integer points of a polyhedron defined by a system of linear inequalities. Our algorithm DDM Cuts is based on the Gomory cuts and the dynamic…
How to distribute a set of points uniformly on a spherical surface is a very old problem that still lacks a definite answer. In this work, we introduce a physical measure of uniformity based on the distribution of distances between points,…
The objective of ordinal embedding is to find a Euclidean representation of a set of abstract items, using only answers to triplet comparisons of the form "Is item $i$ closer to the item $j$ or item $k$?". In recent years, numerous…