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相关论文: Distributed Games and Strategies

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Transmitters of a multiple access channel are assumed to freely choose their power control strategy in order to be energy-efficient. We show that in a stochastic game framework, we can develop energy-efficient distributed control strategies…

计算机科学与博弈论 · 计算机科学 2011-07-25 François Mériaux , Maël Le Treust , Samson Lasaulce , Michel Kieffer

Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…

机器学习 · 计算机科学 2023-01-24 Xiuxian Li , Lihua Xie , Na Li

Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…

This paper develops a distributed resource allocation game to study countries' pursuit of targets such as self-survival in the networked international environment. The contributions are two. First, the game formalizes countries' power…

社会与信息网络 · 计算机科学 2017-02-28 Yuke Li , A. S Morse

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

最优化与控制 · 数学 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with failures, and (c) specification of mechanisms.

计算机科学与博弈论 · 计算机科学 2007-05-23 Joseph Y. Halpern

The paper is concerned with distributed learning in large-scale games. The well-known fictitious play (FP) algorithm is addressed, which, despite theoretical convergence results, might be impractical to implement in large-scale settings due…

最优化与控制 · 数学 2016-11-17 Brian Swenson , Soummya Kar , Joao Xavier

Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and distributed average tracking dynamics, and is…

最优化与控制 · 数学 2021-12-07 Shu Liang , Peng Yi , Yiguang Hong , Kaixiang Peng

There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given…

计算机科学与博弈论 · 计算机科学 2021-09-07 Joseph Y. Halpern

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

最优化与控制 · 数学 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

计算机科学与博弈论 · 计算机科学 2026-05-28 Bharat Gangwani , Arunesh Sinha

We define reachability games based on Dynamic Epistemic Logic (DEL), where the players' actions are finely described as DEL action models. We first consider the setting where an external controller with perfect information interacts with an…

计算机科学中的逻辑 · 计算机科学 2019-05-30 Bastien Maubert , Sophie Pinchinat , François Schwarzentruber

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

计算机科学与博弈论 · 计算机科学 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

In this tutorial, the basics of game theory are introduced along with an overview of its most recent and emerging applications in signal processing. One of the main features of this contribution is to gather in a single paper some…

计算机科学与博弈论 · 计算机科学 2015-07-06 Giacomo Bacci , Samson Lasaulce , Walid Saad , Luca Sanguinetti

We present a new model of incomplete information games without private information in which the players use a distributionally robust optimization approach to cope with the payoff uncertainty. With some specific restrictions, we show that…

计算机科学与博弈论 · 计算机科学 2016-10-04 Nicolas Loizou

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

人工智能 · 计算机科学 2020-03-10 Jakub Kowalski , Marek Szykuła

We introduce some preliminaries about game theory and information security. Then surveying a subset of the literature, we identify opportunities for future research.

密码学与安全 · 计算机科学 2021-03-24 Erick Galinkin

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

计算机科学与博弈论 · 计算机科学 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

In this paper we present Simgrid, a toolkit for the versatile simulation of large scale distributed systems, whose development effort has been sustained for the last fifteen years. Over this time period SimGrid has evolved from a…

分布式、并行与集群计算 · 计算机科学 2013-09-09 Henri Casanova , Arnaud Giersch , Arnaud Legrand , Martin Quinson , Frédéric Suter
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