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When an unmanned system is launched for a mission-critical task, it is required to follow a predetermined path. It means the unmanned system requires a path following algorithm for the completion of the mission. Since the predetermined path…

机器人学 · 计算机科学 2020-12-25 Rahul Bhadani

Inventory Routing Problem (IRP) is a crucial challenge in supply chain management as it involves optimizing efficient route selection while considering the uncertainty of inventory demand planning. To solve IRPs, usually a two-stage…

机器学习 · 计算机科学 2024-01-02 MD Shafikul Islam , Azmine Toushik Wasi

Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we…

机器人学 · 计算机科学 2024-08-13 Philipp Schoch , Fan Yang , Yuntao Ma , Stefan Leutenegger , Marco Hutter , Quentin Leboutet

In a conventional supervised learning setting, a machine learning model has access to examples of all object classes that are desired to be recognized during the inference stage. This results in a fixed model that lacks the flexibility to…

计算机视觉与模式识别 · 计算机科学 2020-01-27 Jathushan Rajasegaran , Munawar Hayat , Salman Khan , Fahad Shahbaz Khan , Ling Shao , Ming-Hsuan Yang

This paper presents a novel data-driven approach to vehicle motion planning and control in off-road driving scenarios. For autonomous off-road driving, environmental conditions impact terrain traversability as a function of weather, surface…

机器人学 · 计算机科学 2018-05-28 Hossein Rastgoftar , Bingxin Zhang , Ella M. Atkins

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

人工智能 · 计算机科学 2018-06-20 Diptangshu Pandit

Path planning for 3D solid objects is a challenging problem, requiring a search in a six-dimensional configuration space, which is, nevertheless, essential in many robotic applications such as bin-picking and assembly. The commonly used…

机器人学 · 计算机科学 2026-01-09 Michal Minařík , Vojtěch Vonásek , Robert Pěnička

Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object's affordances, which are defined as the potential actions…

机器人学 · 计算机科学 2025-01-13 Paula Wulkop , Halil Umut Özdemir , Antonia Hüfner , Jen Jen Chung , Roland Siegwart , Lionel Ott

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

人机交互 · 计算机科学 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

We propose a game theoretic approach to address the problem of searching for available parking spots in a parking lot and picking the ``optimal'' one to park. The approach exploits limited information provided by the parking lot, i.e., its…

机器人学 · 计算机科学 2020-05-13 Yutong Li , Nan Li , H. Eric Tseng , Suzhou Huang , Ilya Kolmanovsky , Anouck Girard , Dimitar Filev

This paper presents a novel framework for planning paths in maps containing unknown spaces, such as from occlusions. Our approach takes as input a semantically-annotated point cloud, and leverages an image inpainting neural network to…

机器人学 · 计算机科学 2020-11-17 Yutao Han , Jacopo Banfi , Mark Campbell

Downsampling and path planning are essential in robotics and autonomous systems, as they enhance computational efficiency and enable effective navigation in complex environments. However, current downsampling methods often fail to preserve…

机器人学 · 计算机科学 2025-04-22 Yihui Mao , Shuo Liu

Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise…

人机交互 · 计算机科学 2021-05-25 Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

信息检索 · 计算机科学 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

This paper considers multi-goal motion planning in unstructured, obstacle-rich environments where a robot is required to reach multiple regions while avoiding collisions. The planned motions must also satisfy the differential constraints…

机器人学 · 计算机科学 2025-03-27 Yuanjie Lu , Erion Plaku

This paper presents a two-step algorithm for online trajectory planning in indoor environments with unknown obstacles. In the first step, sampling-based path planning techniques such as the optimal Rapidly exploring Random Tree (RRT*)…

机器人学 · 计算机科学 2023-02-07 Martin Zimmermann , Minh Nhat Vu , Florian Beck , Anh Nguyen , Andreas Kugi

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

计算机科学与博弈论 · 计算机科学 2016-08-05 Karel Horák , Branislav Bošanský

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

机器学习 · 计算机科学 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

Driving on the limits of vehicle dynamics requires predictive planning of future vehicle states. In this work, a search-based motion planning is used to generate suitable reference trajectories of dynamic vehicle states with the goal to…

机器人学 · 计算机科学 2019-07-19 Zlatan Ajanovic , Enrico Regolin , Georg Stettinger , Martin Horn , Antonella Ferrara

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

人工智能 · 计算机科学 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov