相关论文: Million-Body Star Cluster Simulations: Comparisons…
The "gravitational million-body problem," to model the dynamical evolution of a self-gravitating, collisional N-body system with ~10^6 particles over many relaxation times, remains a major challenge in computational astrophysics.…
Accurate direct $N$-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known…
A revision of Stodolkiewicz's Monte-Carlo code is used to simulate evolution of star clusters. The new method treats each superstar as a single star and follows the evolution and motion of all individual stellar objects. The first…
We describe the public release of the Cluster Monte Carlo Code (CMC) a parallel, star-by-star $N$-body code for modeling dense star clusters. CMC treats collisional stellar dynamics using H\'enon's method, where the cumulative effect of…
We outline the steps needed in to calibrate the Monte Carlo code in order to perform large scale simulations of real globular clusters. We calibrate the results against $N$-body simulations for $N = 2500$, 10000 and for the old open cluster…
We have recently written a new code to simulate the long term evolution of spherical clusters of stars. It is based on the pioneering Monte Carlo scheme proposed by Henon in the 70's. Our code has been devised in the specific goal to treat…
This paper describes an N-body model for the dynamical evolution of the nearby globular cluster M4. The initial conditions, with N = 484710 particles, were generated from a published study of this cluster with a Monte Carlo code. With the…
We present the first results of a series of Monte-Carlo simulations investigating the imprint of a central black hole on the core structure of a globular cluster. We investigate the three-dimensional and the projected density profile of the…
A revision of Stodolkiewicz's Monte Carlo code is used to simulate the evolution of million body star clusters. The new method treats each superstar as a single star and follows the evolution and motion of all individual stellar objects. A…
We present results of a series of Monte Carlo simulations investigating the imprint of a central intermediate-mass black hole (IMBH) on the structure of a globular cluster. We investigate the three-dimensional and projected density…
We report on the results of a direct N-body simulation of a star cluster that started with N = 200 000, comprising 195 000 single stars and 5 000 primordial binaries. The code used for the simulation includes stellar evolution, binary…
We present the implementation of updated stellar evolution recipes in the codes \texttt{Nbody6++GPU, MOCCA} and \texttt{McLuster}. We test them through numerical simulations of star clusters containing $1.1\times 10^5$ stars (with…
We introduce a new prescription for the evolution of globular clusters (GCs) during the initial embedded gas phase into a Monte Carlo method. With a simplified version of the Monte Carlo MOCCA code embedded in the AMUSE framework, we study…
We describe a major upgrade of a Monte Carlo code which has previously been used for many studies of dense star clusters. We outline the steps needed in order to calibrate the results of the new Monte Carlo code against $N$-body simulations…
A revision of Stod\'o{\l}kiewicz's Monte Carlo code is used to simulate evolution of large star clusters. The survey on the evolution of multi-mass N-body systems influenced by the tidal field of a parent galaxy and by stellar evolution is…
We study the dynamical evolution of globular clusters containing populations of primordial binaries, using our newly updated Monte Carlo cluster evolution code with the inclusion of direct integration of binary scattering interactions. We…
We have developed a new parallel supercomputer code based on Henon's Monte Carlo method for simulating the dynamical evolution of globular clusters. This new code allows us to calculate the evolution of a cluster containing a realistic…
Stellar systems are broadly divided into collisional and non-collisional. The latter are large-N systems with long relaxation timescales and can be simulated disregarding two-body interactions, while either computationally expensive direct…
A revision of Stod\{'o}{\l}kiewicz's Monte Carlo code is used to simulate evolution of large star clusters. A survey of the evolution of N-body systems influenced by the tidal field of a parent galaxy and by stellar evolution is presented.…
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar systems on highly distributed architectures. These codes compute the gravitational interaction among stars in an exact way and have an…