相关论文: You-Do, I-Learn: Unsupervised Multi-User egocentri…
Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often…
In recent years, the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions, where both visual and audio signals play a crucial role. While most prior…
As a flexible passive 3D sensing means, unsupervised learning of depth from monocular videos is becoming an important research topic. It utilizes the photometric errors between the target view and the synthesized views from its adjacent…
The problem of action recognition involves locating the action in the video, both over time and spatially in the image. The dominant current approaches use supervised learning to solve this problem, and require large amounts of annotated…
Learning to infer labels in an open world, i.e., in an environment where the target ``labels'' are unknown, is an important characteristic for achieving autonomy. Foundation models, pre-trained on enormous amounts of data, have shown…
Egocentric sensors such as AR/VR devices capture human-object interactions and offer the potential to provide task-assistance by recalling 3D locations of objects of interest in the surrounding environment. This capability requires instance…
We are interested in anticipating as early as possible the target location of a person's object manipulation action in a 3D workspace from egocentric vision. It is important in fields like human-robot collaboration, but has not yet received…
We present a novel method for simultaneous learning of depth, egomotion, object motion, and camera intrinsics from monocular videos, using only consistency across neighboring video frames as supervision signal. Similarly to prior work, our…
We tackle the task of reconstructing hand-object interactions from short video clips. Given an input video, our approach casts 3D inference as a per-video optimization and recovers a neural 3D representation of the object shape, as well as…
We propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e.,…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
Unsupervised object discovery is commonly interpreted as the task of localizing and/or categorizing objects in visual data without the need for labeled examples. While current object recognition methods have proven highly effective for…
Unsupervised object discovery aims to localize objects in images, while removing the dependence on annotations required by most deep learning-based methods. To address this problem, we propose a fully unsupervised, bottom-up approach, for…
Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…
Localizing oneself during endoscopic procedures can be problematic due to the lack of distinguishable textures and landmarks, as well as difficulties due to the endoscopic device such as a limited field of view and challenging lighting…
We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…
With the recently increasing capabilities of modern vehicles, novel approaches for interaction emerged that go beyond traditional touch-based and voice command approaches. Therefore, hand gestures, head pose, eye gaze, and speech have been…
The ability to anticipate human-object interactions is highly desirable in an intelligent assistive system in order to guide users during daily life activities and understand their short and long-term goals. Creating systems with such…
There is a growing interest in the community in making an embodied AI agent perform a complicated task while interacting with an environment following natural language directives. Recent studies have tackled the problem using ALFRED, a…
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis…