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This article introduces PlaCo, a software framework designed to simplify the formulation and solution of Quadratic Programming (QP)-based planning and control problems for robotic systems. PlaCo provides a high-level interface that…

机器人学 · 计算机科学 2025-11-11 Marc Duclusaud , Grégoire Passault , Vincent Padois , Olivier Ly

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

机器学习 · 计算机科学 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

ChatGPT, the AI-powered chatbot with a massive user base of hundreds of millions, has become a global phenomenon. However, the use of Conversational AI Systems (CAISs) like ChatGPT for research in the field of Social Simulation is still…

人机交互 · 计算机科学 2025-10-08 Peer-Olaf Siebers

Chess has long served as a canonical testbed for artificial intelligence, but modeling approaches for its central tasks have diverged. Maximizing playing strength, predicting human play, and enabling interpretability are typically solved…

机器学习 · 计算机科学 2026-05-20 Daniel Monroe , George Eilender , Philip Chalmers , Zhenwei Tang , Ashton Anderson

Agent-based modeling (ABM) and simulation have emerged as important tools for studying emergent behaviors, especially in the context of swarming algorithms for robotic systems. Despite significant research in this area, there is a lack of…

机器人学 · 计算机科学 2023-07-03 Shay Snyder , Kevin Zhu , Ricardo Vega , Cameron Nowzari , Maryam Parsa

We introduce REALTIME QA, a dynamic question answering (QA) platform that announces questions and evaluates systems on a regular basis (weekly in this version). REALTIME QA inquires about the current world, and QA systems need to answer…

In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control,…

人工智能 · 计算机科学 2013-07-12 Davide Aversa , Stavros Vassos

In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an…

计算与语言 · 计算机科学 2023-10-03 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…

机器人学 · 计算机科学 2025-02-11 Boyi Li , Philipp Wu , Pieter Abbeel , Jitendra Malik

Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that…

人机交互 · 计算机科学 2021-03-31 Jennifer Villareale , Jichen Zhu

In this article we present the motivation and the core thesis towards the implementation of a Quantum Knowledge Seeking Agent (QKSA). QKSA is a general reinforcement learning agent that can be used to model classical and quantum dynamics.…

量子物理 · 物理学 2021-07-06 Aritra Sarkar

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a…

人工智能 · 计算机科学 2020-08-27 Megan Charity , Dipika Rajesh , Rachel Ombok , L. B. Soros

The paper presents an enhancement of xASP, a system that generates explanation graphs for Answer Set Programming (ASP). Different from xASP, the new system, xASP2, supports different clingo constructs like the choice rules, the constraints,…

人工智能 · 计算机科学 2023-08-31 Mario Alviano , Ly Ly Trieu , Tran Cao Son , Marcello Balduccini

Agent-based modeling is a paradigm of modeling dynamic systems of interacting agents that are individually governed by specified behavioral rules. Training a model of such agents to produce an emergent behavior by specification of the…

机器学习 · 计算机科学 2019-10-11 Karan K. Budhraja , Hang Gao , Tim Oates

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

The continuous development of Question Answering (QA) datasets has drawn the research community's attention toward multi-domain models. A popular approach is to use multi-dataset models, which are models trained on multiple datasets to…

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

人工智能 · 计算机科学 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive…

人工智能 · 计算机科学 2026-04-24 Chee Wei Tan , Yuchen Wang , Shangxin Guo

We present a systematic technique for transforming XACML 3.0 policies in Answer Set Programming (ASP). We show that the resulting logic program has a unique answer set that directly corresponds to our formalisation of the standard semantics…

信息论 · 计算机科学 2015-03-11 Carroline Dewi Puspa Kencana Ramli , Hanne Riis Nielson , Flemming Nielson

An anticipatory system for guiding plot development in interactive narratives is described. The executable model is a finite automaton that provides the implemented system with a look-ahead. The identification of undesirable future states…

人工智能 · 计算机科学 2007-05-23 Jarmo Laaksolahti , Magnus Boman