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相关论文: Weighted automata on infinite words in the context…

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We consider probabilistic automata on infinite words with acceptance defined by safety, reachability, B\"uchi, coB\"uchi, and limit-average conditions. We consider quantitative and qualitative decision problems. We present extensions and…

计算机科学中的逻辑 · 计算机科学 2011-04-28 Krishnendu Chatterjee , Thomas A. Henzinger , Mathieu Tracol

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

计算机科学与博弈论 · 计算机科学 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

Parikh automata extend finite automata by counters that can be tested for membership in a semilinear set, but only at the end of a run, thereby preserving many of the desirable algorithmic properties of finite automata. Here, we study the…

形式语言与自动机理论 · 计算机科学 2022-12-21 Shibashis Guha , Ismaël Jecker , Karoliina Lehtinen , Martin Zimmermann

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…

形式语言与自动机理论 · 计算机科学 2024-02-14 Udi Boker , Karoliina Lehtinen

We show that a special case of the Feferman-Vaught composition theorem gives rise to a natural notion of automata for finite words over an infinite alphabet, with good closure and decidability properties, as well as several logical…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Alexis Bès

The theory of abstract argumentation frameworks (afs) has, in the main, focused on finite structures, though there are many significant contexts where argumentation can be regarded as a process involving infinite objects. To address this…

人工智能 · 计算机科学 2018-10-12 Pietro Baroni , Federico Cerutti , Paul E. Dunne , Massimiliano Giacomin

We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we…

计算机科学与博弈论 · 计算机科学 2010-02-15 Tomas Brazdil , Petr Jancar , Antonin Kucera

We introduce a weight assignment logic for reasoning about quantitative languages of infinite words. This logic is an extension of the classical MSO logic and permits to describe quantitative properties of systems with multiple weight…

形式语言与自动机理论 · 计算机科学 2015-08-26 Vitaly Perevoshchikov

We present a new technique for demonstrating the reachability of states in deterministic finite automata representing the concatenation of two languages. Such demonstrations are a necessary step in establishing the state complexity of the…

形式语言与自动机理论 · 计算机科学 2017-10-19 Sylvie Davies

We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…

形式语言与自动机理论 · 计算机科学 2014-08-27 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

计算复杂性 · 计算机科学 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…

形式语言与自动机理论 · 计算机科学 2024-05-20 Oscar H. Ibarra , Ian McQuillan

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

计算机科学中的逻辑 · 计算机科学 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

In the theory of games on infinite-state arenas, there is a stark contrast between (i) recursion-based models such as pushdown systems and extensions on one hand, and (ii) counter-based models like vector addition systems with states (VASS)…

形式语言与自动机理论 · 计算机科学 2026-05-12 Irmak Sağlam , Georg Zetzsche

We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…

形式语言与自动机理论 · 计算机科学 2021-05-05 Lorenzo Clemente , Michał Skrzypczak

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

计算机科学中的逻辑 · 计算机科学 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a…

计算机科学与博弈论 · 计算机科学 2011-05-11 Tomáš Brázdil , Václav Brožek , Antonín Kučera , Jan Obdržálek

We deal in this paper with strategical languages of infinite words, that is those generated by a nondeterministic strategy in the sense of game theory. We first show the existence of a minimal strategy for such languages, for which we give…

计算机科学与博弈论 · 计算机科学 2010-03-03 Mustapha Arfi , Bedine Ould M. Lemine , Carla Selmi
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