相关论文: Crowded-field image simulator for WSO-UV/ISSIS: fi…
The World Space Observatory - Ultraviolet (WSO-UV) space telescope is equipped with high dispersion (55,000) spectrographs working in the 1150-3100 {\AA} spectral range. To evaluate the impact of the design on the scientific objectives of…
The Imaging and Slitless Spectroscopy Instrument (ISSIS) will be flown as part of the Science Instrumentation in the World Space Observatory-Ultraviolet (WSO-UV). ISSIS will be the first UV imager to operate in a high Earth orbit from a 2-m…
Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…
We present the 'simage' software suite for the simulation of artificial extragalactic images, based empirically around real observations of the Hubble Ultra Deep Field (UDF). The simulations reproduce galaxies with realistic and complex…
Today's deep high resolution multiwavelength surveys contain a wealth of information about galaxies at different epochs. To fully exploit this information, it is useful to be able to produce highly realistic simulations to compare with the…
Computational ultrasound imaging has become a well-established methodology in the ultrasound community. In the accompanying paper (part I), we described a new ultrasound simulator (SIMUS) for Matlab, which belongs to the Matlab UltraSound…
The most direct way to confront observed galaxies with those formed in numerical simulations is to forward-model simulated galaxies into synthetic observations. Provided that synthetic galaxy observations include similar constraints and…
In this paper, we present a real-time photo-realistic SLAM method based on marrying Gaussian Splatting with LiDAR-Inertial-Camera SLAM. Most existing radiance-field-based SLAM systems mainly focus on bounded indoor environments, equipped…
Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM. While these…
In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in…
This paper describes the architecture and demonstrates the capabilities of a newly developed, physically-based imaging simulator environment called SISPO, developed for small solar system body fly-by and terrestrial planet surface mission…
The World Space Observatory Ultraviolet (WSO/UV) is a multi-national project grown out of the needs of the astronomical community to have future access to the UV range. WSO/UV consists of a single UV telescope with a primary mirror of 1.7m…
Spectroscopy is an indispensable tool in understanding the structures and dynamics of molecular systems. However computational modelling of spectroscopy is challenging due to the exponential scaling of computational complexity with system…
Data scarcity has become one of the main obstacles to developing supervised models based on Artificial Intelligence in Computer Vision. Indeed, Deep Learning-based models systematically struggle when applied in new scenarios never seen…
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time LiDAR and camera synthesis in autonomous driving simulation. However, simulating LiDAR with 3DGS remains challenging for extrapolated views beyond the training…
The emergence of low-cost, small form factor and light-weight solid-state LiDAR sensors have brought new opportunities for autonomous unmanned aerial vehicles (UAVs) by advancing navigation safety and computation efficiency. Yet the…
In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…
We describe an open-source simulator that creates sensor irradiance and sensor images of typical automotive scenes in urban settings. The purpose of the system is to support camera design and testing for automotive applications. The user…
Interferometric scattering microscopy is a powerful technique that enables various applications, such as mass photometry and particle tracking. Here we present a numerical toolbox to simulate images obtained in interferometric scattering,…
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with…