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Large Language Models' (LLMs) programming capabilities enable their participation in open-source games: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages,…

计算机科学与博弈论 · 计算机科学 2025-12-02 Swadesh Sistla , Max Kleiman-Weiner

The article considers a simulation modelling problem related to the chess game process occurring between two three-tier manipulators. The objective of the game construction lies in developing the procedure of effective control of the…

机器人学 · 计算机科学 2019-08-23 V. Ya. Vilisov , B. Yu. Murashkin , A. I. Kulikov

LLMs promise to assist humans -- not just by answering questions, but by offering useful guidance across a wide range of tasks. But how far does that assistance go? Can a large language model based agent actually help someone accomplish…

人工智能 · 计算机科学 2025-09-15 Yago Romano Matinez , Jesse Roberts

Autonomous agents are increasingly expected to operate in complex, dynamic, and uncertain environments, performing tasks such as manipulation, navigation, and decision-making. Achieving these capabilities requires agents to understand the…

机器人学 · 计算机科学 2025-11-11 Peng-Fei Zhang , Ying Cheng , Xiaofan Sun , Shijie Wang , Fengling Li , Lei Zhu , Heng Tao Shen

Agent-based models have emerged as a promising paradigm for addressing ever increasing complexity of information systems. In its initial days in the 1990s when object-oriented modeling was at its peak, an agent was treated as a special kind…

人工智能 · 计算机科学 2021-12-13 Srinath Srinivasa , Jayati Deshmukh

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Probabilistic model checking is a technique for formal automated reasoning about software or hardware systems that operate in the context of uncertainty or stochasticity. It builds upon ideas and techniques from a diverse range of fields,…

计算机科学中的逻辑 · 计算机科学 2023-08-08 David Parker

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

While Large Language Models (LLMs) excel in certain reasoning tasks, they struggle in multi-agent games where the final outcome depends on the joint strategies of all agents. In multi-agent games, the non-stationarity of other agents brings…

人工智能 · 计算机科学 2026-05-26 Yidong He , Yutao Lai , Pengxu Yang , Jiarui Gan , Jiexin Wang , Yi Cai , Mengchen Zhao

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

计算机与社会 · 计算机科学 2026-03-31 Allison Chen , Isabella Pu

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

计算机科学与博弈论 · 计算机科学 2024-01-18 Pierfrancesco La Mura

Traditional sociological research often relies on human participation, which, though effective, is expensive, challenging to scale, and with ethical concerns. Recent advancements in large language models (LLMs) highlight their potential to…

计算与语言 · 计算机科学 2024-12-05 Xinyi Mou , Xuanwen Ding , Qi He , Liang Wang , Jingcong Liang , Xinnong Zhang , Libo Sun , Jiayu Lin , Jie Zhou , Xuanjing Huang , Zhongyu Wei

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

人工智能 · 计算机科学 2021-03-23 Konstantinos Sfikas , Antonios Liapis

We apply Agent-Based Modeling and Simulation (ABMS) to investigate a set of problems in a retail context. Specifically, we are working to understand the relationship between human resource management practices and retail productivity.…

神经与进化计算 · 计算机科学 2008-12-18 Peer-Olaf Siebers , Uwe Aickelin , Helen Celia , Christopher Clegg

Recent advancements in deep reinforcement learning have brought forth an impressive display of highly skilled artificial agents capable of complex intelligent behavior. In video games, these artificial agents are increasingly deployed as…

机器学习 · 统计学 2022-03-14 Ian Colbert , Mehdi Saeedi

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

计算机科学与博弈论 · 计算机科学 2012-03-19 Xi Alice Gao , Avi Pfeffer

We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game…

计算机科学与博弈论 · 计算机科学 2024-08-26 Jakub Cerny , Chun Kai Ling , Darshan Chakrabarti , Jingwen Zhang , Gabriele Farina , Christian Kroer , Garud Iyengar

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…

人工智能 · 计算机科学 2025-03-19 Lewis Hammond , Sam Adam-Day