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Provably correct distributed protocols, which are a critical component of modern distributed systems, are highly challenging to design and have often required decades of human effort. These protocols allow multiple agents to coordinate to…

人工智能 · 计算机科学 2026-02-02 Yujie Hui , Xiaoyi Lu , Andrew Perrault , Yang Wang

Green security domains feature defenders who plan patrols in the face of uncertainty about the adversarial behavior of poachers, illegal loggers, and illegal fishers. Importantly, the deterrence effect of patrols on adversaries' future…

机器学习 · 计算机科学 2021-06-17 Lily Xu , Andrew Perrault , Fei Fang , Haipeng Chen , Milind Tambe

Online planning under uncertainty remains a critical challenge in robotics and autonomous systems. While tree search techniques are commonly employed to construct partial future trajectories within computational constraints, most existing…

人工智能 · 计算机科学 2024-12-24 Michael Novitsky , Moran Barenboim , Vadim Indelman

In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…

人工智能 · 计算机科学 2012-10-19 Jesse Hostetler , Ethan W. Dereszynski , Thomas G. Dietterich , Alan Fern

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Tuomas Sandholm

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

计算机科学与博弈论 · 计算机科学 2019-02-26 Shiheng Wang , Fangzhen Lin

We introduce a formal model of transportation in an open-pit mine for the purpose of optimising the mine's operations. The model is a network of Markov automata (MA); the optimisation goal corresponds to maximising a time-bounded expected…

形式语言与自动机理论 · 计算机科学 2024-12-10 Carlos E. Budde , Pedro R. D'Argenio , Arnd Hartmanns

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…

计算机科学与博弈论 · 计算机科学 2024-07-03 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

Processing graphs with temporal information (the temporal graphs) has become increasingly important in the real world. In this paper, we study efficient solutions to temporal graph applications using new algorithms for Incremental Minimum…

数据结构与算法 · 计算机科学 2025-05-13 Xiangyun Ding , Yan Gu , Yihan Sun

In recent years, researchers have achieved great success in applying Deep Reinforcement Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous agents that could defeat professional players in StarCraft~II.…

机器学习 · 计算机科学 2021-07-29 Shengyi Huang , Santiago Ontañón , Chris Bamford , Lukasz Grela

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these…

人工智能 · 计算机科学 2017-04-25 Raluca D. Gaina , Jialin Liu , Simon M. Lucas , Diego Perez-Liebana

Monte Carlo tree search (MCTS) is one of the most capable online search algorithms for sequential planning tasks, with significant applications in areas such as resource allocation and transit planning. Despite its strong performance in…

人工智能 · 计算机科学 2024-10-31 Ziyan An , Hendrik Baier , Abhishek Dubey , Ayan Mukhopadhyay , Meiyi Ma

Autonomous agents powered by language models (LMs) have demonstrated promise in their ability to perform decision-making tasks such as web automation. However, a key limitation remains: LMs, primarily optimized for natural language…

人工智能 · 计算机科学 2026-02-10 Jing Yu Koh , Stephen McAleer , Daniel Fried , Ruslan Salakhutdinov

Tree-based models have proven to be an effective solution for web ranking as well as other problems in diverse domains. This paper focuses on optimizing the runtime performance of applying such models to make predictions, given an…

数据库 · 计算机科学 2013-04-29 Nima Asadi , Jimmy Lin , Arjen P. de Vries

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

人工智能 · 计算机科学 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

机器学习 · 计算机科学 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting

Often -- for example in war games, strategy video games, and financial simulations -- the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action…

计算机科学与博弈论 · 计算机科学 2021-03-18 Brian Hu Zhang , Tuomas Sandholm

The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games…

多智能体系统 · 计算机科学 2018-12-20 Bin Wu , Qiang Fu , Jing Liang , Peng Qu , Xiaoqian Li , Liang Wang , Wei Liu , Wei Yang , Yongsheng Liu

Based on the existing pivot rules, the simplex method for linear programming is not polynomial in the worst case. Therefore the optimal pivot of the simplex method is crucial. This study proposes the optimal rule to find all shortest pivot…

最优化与控制 · 数学 2024-02-27 Anqi Li , Tiande Guo , Congying Han , Bonan Li , Haoran Li

There are relatively few conventions followed in reinforcement learning (RL) environments to structure the action spaces. As a consequence the application of RL algorithms to tasks with large action spaces with multiple components require…

机器学习 · 计算机科学 2021-04-16 Christopher Bamford , Alvaro Ovalle