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相关论文: Mechanism Design in Large Games: Incentives and Pr…

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A mediator is a mechanism that can only suggest actions to players, as a function of all agents' reported types, in a given game of incomplete information. We study what is achievable by two kinds of mediators, "strong" and "weak." Players…

计算机科学与博弈论 · 计算机科学 2015-12-14 Michael Kearns , Mallesh M. Pai , Ryan Rogers , Aaron Roth , Jonathan Ullman

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

计算机科学与博弈论 · 计算机科学 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…

计算机科学与博弈论 · 计算机科学 2023-04-05 Nikolaj I. Schwartzbach

We propose a distributed algorithm to compute an equilibrium in aggregate games where players communicate over a fixed undirected network. Our algorithm exploits correlated perturbation to obfuscate information shared over the network. We…

最优化与控制 · 数学 2019-12-16 Shripad Gade , Anna Winnicki , Subhonmesh Bose

In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

人工智能 · 计算机科学 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

We study linear-quadratic games of incomplete information with Gaussian uncertainty, where each player's payoff depends on a privately observed type and a common state. The designer observes the state, elicits types, and sells action…

计算机科学与博弈论 · 计算机科学 2025-11-04 Alessandro Bonatti , Munther A. Dahleh , Thibaut Horel

We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection…

数据结构与算法 · 计算机科学 2015-02-26 Rachel Cummings , Michael Kearns , Aaron Roth , Zhiwei Steven Wu

We study equilibrium finding in polymatrix games under differential privacy constraints. Prior work in this area fails to achieve both high-accuracy equilibria and a low privacy budget. To better understand the fundamental limitations of…

计算机科学与博弈论 · 计算机科学 2026-03-20 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar

Studying games in the complete information model makes them analytically tractable. However, large $n$ player interactions are more realistically modeled as games of incomplete information, where players may know little to nothing about the…

计算机科学与博弈论 · 计算机科学 2015-12-11 Ryan Rogers , Aaron Roth

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

计算机科学与博弈论 · 计算机科学 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

Recent work has constructed economic mechanisms that are both truthful and differentially private. In these mechanisms, privacy is treated separately from the truthfulness; it is not incorporated in players' utility functions (and doing so…

计算机科学与博弈论 · 计算机科学 2012-11-14 Yiling Chen , Stephen Chong , Ian A. Kash , Tal Moran , Salil Vadhan

Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for…

信息检索 · 计算机科学 2022-11-03 Lei Wang , Xu Chen , Quanyu Dai , Zhenhua Dong

Recommender systems have emerged as a new weapon to help online firms to realize many of their strategic goals (e.g., to improve sales, revenue, customer experience etc.). However, many existing techniques commonly approach these goals by…

信息检索 · 计算机科学 2012-12-11 Shuang-Hong Yang

We analyze how dynamic information should be provided to uniquely implement the largest equilibrium in binary-action coordination games. The designer offers an informational put: she stays silent if players choose her preferred action, but…

理论经济学 · 经济学 2024-12-31 Andrew Koh , Sivakorn Sanguanmoo , Kei Uzui

Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a…

机器学习 · 计算机科学 2026-05-29 Aalok Patwa

In collaborative recommendation systems, privacy may be compromised, as users' opinions are used to generate recommendations for others. In this paper, we consider an online collaborative recommendation system, and we measure users' privacy…

密码学与安全 · 计算机科学 2015-10-30 Seth Gilbert , Xiao Liu , Haifeng Yu

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

计算机科学与博弈论 · 计算机科学 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…

计算机科学与博弈论 · 计算机科学 2023-06-26 Yongqiang Wang , Angelia Nedich

Estimating discrete games of complete information is often computationally difficult due to partial identification and the absence of closed-form moment characterizations. This paper proposes computationally tractable approaches to…

计量经济学 · 经济学 2025-10-02 Paul S. Koh

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended…

人工智能 · 计算机科学 2024-05-14 Samuel Sokota , Gabriele Farina , David J. Wu , Hengyuan Hu , Kevin A. Wang , J. Zico Kolter , Noam Brown
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