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Rewriting logic is a natural and expressive framework for the specification of concurrent systems and logics. The Maude specification language provides an implementation of this formalism that allows executing, verifying, and analyzing the…

计算机科学中的逻辑 · 计算机科学 2024-02-02 Steven Eker , Narciso Martí-Oliet , José Meseguer , Rubén Rubio , Alberto Verdejo

In the reflective Maude specification language, based on rewriting logic, a strategy language has been introduced to control rule rewriting while avoiding complex and verbose metalevel programs. However, just as multiple levels of…

计算机科学中的逻辑 · 计算机科学 2024-01-17 Rubén Rubio , Narciso Martí-Oliet , Isabel Pita , Alberto Verdejo

Rewriting logic and its implementation Maude are an expressive framework for the formal specification and verification of software and other kinds of systems. Concurrency is naturally represented by nondeterministic local transformations…

计算机科学中的逻辑 · 计算机科学 2024-01-17 Rubén Rubio , Narciso Martí-Oliet , Isabel Pita , Alberto Verdejo

Membrane systems are a biologically-inspired computational model based on the structure of biological cells and the way chemicals interact and traverse their membranes. Although their dynamics are described by rules, encoding membrane…

计算机科学中的逻辑 · 计算机科学 2024-01-17 Rubén Rubio , Narciso Martí-Oliet , Isabel Pita , Alberto Verdejo

Rewriting logic and its implementation Maude are a natural and expressive framework for the specification of concurrent systems and logics. Its nondeterministic local transformations are described by rewriting rules, which can be controlled…

计算机科学中的逻辑 · 计算机科学 2024-01-17 Rubén Rubio , Narciso Martí-Oliet , Isabel Pita , Alberto Verdejo

Rewriting logic is both a flexible semantic framework within which widely different concurrent systems can be naturally specified and a logical framework in which widely different logics can be specified. Maude programs are exactly rewrite…

计算机科学中的逻辑 · 计算机科学 2019-10-21 Francisco Durán , Steven Eker , Santiago Escobar , Narciso Martí-Oliet , José Meseguer , Rubén Rubio , Carolyn Talcott

In this paper we propose a language for conveniently defining a wide range of execution strategies for real-time rewrite theories, and provide Maude-strategy-implemented versions of most Real-Time Maude analysis methods, albeit with…

计算机科学中的逻辑 · 计算机科学 2024-03-15 Carlos Olarte , Peter Csaba Ölveczky

Completion is one of the most studied techniques in term rewriting and fundamental to automated reasoning with equalities. In this paper we present new correctness proofs of abstract completion, both for finite and infinite runs. For the…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Nao Hirokawa , Aart Middeldorp , Christian Sternagel , Sarah Winkler

Rewriting is a formalism widely used in computer science and mathematical logic. When using rewriting as a programming or modeling paradigm, the rewrite rules describe the transformations one wants to operate and rewriting strategies are…

编程语言 · 计算机科学 2019-03-14 Horatiu Cirstea , Serguei Lenglet , Pierre-Etienne Moreau

This paper presents the first step of a wider research effort to apply tree automata completion to the static analysis of functional programs. Tree Automata Completion is a family of techniques for computing or approximating the set of…

计算机科学中的逻辑 · 计算机科学 2014-10-14 Thomas Genet

Recently, there has been an increasing interest in the formal analysis and design of control systems. In this area, in order to reduce the complexity and scale of control systems, finite abstractions of control systems are introduced and…

最优化与控制 · 数学 2013-01-01 Jinjin Zhang , Zhaohui Zhu , Jianfei Yang

This paper presents a rewriting-logic-based modeling and analysis technique for physical systems, with focus on thermal systems. The contributions of this paper can be summarized as follows: (i) providing a framework for modeling and…

计算机科学中的逻辑 · 计算机科学 2010-09-23 Muhammad Fadlisyah , Erika Ábrahám , Daniela Lepri , Peter Csaba Ölveczky

We introduce a transition system based specification of cyber-physical systems whose semantics is compositional with respect to a family of algebraic products. We give sufficient conditions for execution of a product to be correctly…

计算机科学中的逻辑 · 计算机科学 2022-05-27 Benjamin Lion , Farhad Arbab , Carolyn Talcott

The Plan Execution Interchange Language (PLEXIL) is a synchronous language developed by NASA to support autonomous spacecraft operations. In this paper, we propose a rewriting logic semantics of PLEXIL in Maude, a high-performance logical…

编程语言 · 计算机科学 2010-02-16 Gilles Dowek , César Muñoz , Camilo Rocha

Action description languages, such as A and B, are expressive instruments introduced for formalizing planning domains and planning problem instances. The paper starts by proposing a methodology to encode an action language (with conditional…

人工智能 · 计算机科学 2009-12-16 Agostino Dovier , Andrea Formisano , Enrico Pontelli

The logic of goal-directed knowing-how extends the standard epistemic logic with an operator of knowing-how. The knowing-how operator is interpreted as that there exists a strategy such that the agent knows that the strategy can make sure…

计算机科学中的逻辑 · 计算机科学 2023-07-12 Yanjun Li

The article suggests a description of a system of tables with a set of special lists absorbing a semantics of data and reflects a fullness of data. It shows how their parallel processing can be constructed based on the descriptions. The…

分布式、并行与集群计算 · 计算机科学 2008-11-03 R. Nuriyev

We observe that the various formulations of the operational semantics of Constraint Handling Rules proposed over the years fall into a spectrum ranging from the analytical to the pragmatic. While existing analytical formulations facilitate…

计算机科学中的逻辑 · 计算机科学 2010-07-23 Hariolf Betz , Frank Raiser , Thom Frühwirth

We develop an incremental-tableau-based decision procedure for the multi-agent epistemic logic MAEL(CD) (aka S5_n (CD)), whose language contains operators of individual knowledge for a finite set Ag of agents, as well as operators of…

计算机科学中的逻辑 · 计算机科学 2016-11-17 Valentin Goranko , Dmitry Shkatov

Notion of strategy in game theory is static and presumably constructed before the game play. The static, pre-determined notion of strategies falls short analyzing perfect information games. Because, we, people, do not strategize as such…

计算机科学与博弈论 · 计算机科学 2011-07-26 Can Baskent
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