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The perception of high-definition maps is an integral component of environmental perception in autonomous driving systems. Existing research have often focused on online construction of high-definition maps. For instance, the Maptr[9]…

计算机视觉与模式识别 · 计算机科学 2025-11-11 Shiyu Gao , Hao Jiang

To improve the perception of hierarchical structures in data sets, several color map generation algorithms have been proposed to take this structure into account. But the design of hierarchical color maps elicits different requirements to…

人机交互 · 计算机科学 2024-12-04 Tobias Mertz , Jörn Kohlhammer

Software testing is a complex, intellectual activity based (at least) on analysis, reasoning, decision making, abstraction and collaboration performed in a highly demanding environment. Naturally, it uses and allocates multiple cognitive…

软件工程 · 计算机科学 2020-12-10 Eduard Enoiu , Gerald Tukseferi , Robert Feldt

Autonomous race cars require perception, estimation, planning, and control modules which work together asynchronously while driving at the limit of a vehicle's handling capability. A fundamental challenge encountered in designing these…

机器人学 · 计算机科学 2020-11-17 Achin Jain , Matthew O'Kelly , Pratik Chaudhari , Manfred Morari

Score-based diffusion models have emerged as effective approaches for both conditional and unconditional generation. Still conditional generation is based on either a specific training of a conditional model or classifier guidance, which…

机器学习 · 计算机科学 2024-12-25 Davide Scassola , Sebastiano Saccani , Ginevra Carbone , Luca Bortolussi

Machine learning applications are becoming increasingly pervasive in our society. Since these decision-making systems rely on data-driven learning, risk is that they will systematically spread the bias embedded in data. In this paper, we…

In recent years, multi-label classification has attracted a significant body of research, motivated by real-life applications, such as text classification and medical diagnoses. Although sparsely studied in this context, Learning Classifier…

神经与进化计算 · 计算机科学 2015-12-29 Fani A. Tzima , Miltiadis Allamanis , Alexandros Filotheou , Pericles A. Mitkas

Arguably the key reason for the success of deep neural networks is their ability to autonomously form non-linear combinations of the input features, which can be used in subsequent layers of the network. The analogon to this capability in…

机器学习 · 计算机科学 2020-12-09 Johannes Fürnkranz , Eyke Hüllermeier , Eneldo Loza Mencía , Michael Rapp

We present a model-based testing approach to support automated test generation with domain-specific concepts. This includes a language expert who is an expert at building test models and domain experts who are experts in the domain of the…

软件工程 · 计算机科学 2012-02-29 Teemu Kanstrén , Olli-Pekka Puolitaival

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

While many existing formal concept analysis algorithms are efficient, they are typically unsuitable for distributed implementation. Taking the MapReduce (MR) framework as our inspiration we introduce a distributed approach for performing…

分布式、并行与集群计算 · 计算机科学 2012-10-10 Biao Xu , Ruairí de Fréin , Eric Robson , Mícheál Ó Foghlú

In recent years, with the progress of deep learning technologies, crowd counting has been rapidly developed. In this work, we propose a simple yet effective crowd counting framework that is able to achieve the state-of-the-art performance…

计算机视觉与模式识别 · 计算机科学 2020-06-16 Yue Gu , Wenxi Liu

Epistemic graphs are a generalization of the epistemic approach to probabilistic argumentation. Hunter proposed a 2-way generalization framework to learn epistemic constraints from crowd-sourcing data. However, the learnt epistemic…

人工智能 · 计算机科学 2023-06-08 Xiao Chi

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

人工智能 · 计算机科学 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

人工智能 · 计算机科学 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

Common test generators fall into two categories. Generating test inputs at the unit level is fast, but can lead to false alarms when a function is called with inputs that would not occur in a system context. If a generated input at the…

软件工程 · 计算机科学 2019-06-05 Alexander Kampmann , Andreas Zeller

Test cases are valuable assets for maintaining software quality. State-of-the-art automated test generation techniques typically focus on maximizing program branch coverage or translating focal methods into test code. However, in contrast…

软件工程 · 计算机科学 2026-04-24 Binhang Qi , Yun Lin , Xinyi Weng , Yuhuan Huang , Chenyan Liu , Hailong Sun , Zhi Jin , Jin Song Dong

Scoring models support decision-making in financial institutions. Their estimation and evaluation are based on the data of previously accepted applicants with known repayment behavior. This creates sampling bias: the available labeled data…

We present an example for application of Constraint Handling Rules to automated test data generation and model checking in verification of mission critical software for satellite control.

软件工程 · 计算机科学 2014-06-10 Ralf Gerlich

This paper describes an efficient algorithm REx for generating symbolic rules from artificial neural network (ANN). Classification rules are sought in many areas from automatic knowledge acquisition to data mining and ANN rule extraction.…

神经与进化计算 · 计算机科学 2010-09-28 S. M. Kamruzzaman