相关论文: Estimation of the length of interactions in arena …
We present abstract complexity results about Coquand and Hyland-Ong game semantics, that will lead to new bounds on the length of first-order cut-elimination, normalization, interaction between expansion trees and any other dialogical…
In this paper, we study the complexity of execution in higher-order programming languages. Our study has two facets: on the one hand we give an upper bound to the length of interactions between bounded P-visible strategies in Hyland-Ong…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…
We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…
This paper explores how semantic-space reasoning, traditionally used in computational linguistics, can be extended to tactical decision-making in team sports. Building on the analogy between texts and teams -- where players act as words and…
Evaluating higher-order functional programs through abstract machines inspired by the geometry of the interaction is known to induce $\textit{space}$ efficiencies, the price being $\textit{time}$ performances often poorer than those…
This note is about a reasonable abstract machine, called Maximal MAM, implementing the maximal strategy of the lambda-calculus, that is, the strategy that always produces a longest evaluation sequence.
In game semantics and related approaches to programming language semantics, programs are modelled by interaction dialogues. Such models have recently been used in the design of new compilation methods, e.g. for hardware synthesis or for…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…
Large language models (LLMs) offer a new empirical setting in which long-standing theories of linguistic meaning can be examined. This paper contrasts two broad approaches: social constructivist accounts associated with language games, and…
We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…
I present a formal connection between algebraic effects and game semantics, two important lines of work in programming languages semantics with applications in compositional software verification. Specifically, the algebraic signature…
We define new abstract machines for game semantics which correspond to networks of conventional computers, and can be used as an intermediate representation for compilation targeting distributed systems. This is achieved in two steps. First…
We consider $N$-player games, in continuous time, finite state space and finite time horizon, on a geometrical structure possessing a macroscopic limit in a suitable sense. This geometrical structure breaks the permutation invariance…
Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…
LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…
Recently, we have proposed a framework for verification of agents' abilities in asynchronous multi-agent systems, together with an algorithm for automated reduction of models. The semantics was built on the modeling tradition of distributed…