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The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…

机器学习 · 计算机科学 2019-03-11 Ziyu Liu , Meng Zhou , Weiqing Cao , Qiang Qu , Henry Wing Fung Yeung , Vera Yuk Ying Chung

We propose a symmetric key homomorphic encryption scheme based on the evaluation of multivariate polynomials over a finite field. The proposed scheme is somewhat homomorphic with respect to addition and multiplication. Further, we define a…

密码学与安全 · 计算机科学 2019-02-18 Uddipana Dowerah , Srinivasan Krishnaswamy

Large Reasoning Models (LRMs) have demonstrated impressive performance on complex tasks, including logical puzzle games that require deriving solutions satisfying all constraints. However, whether they can flexibly apply appropriate rules…

人工智能 · 计算机科学 2026-03-03 Jingcong Liang , Shijun Wan , Xuehai Wu , Yitong Li , Qianglong Chen , Duyu Tang , Siyuan Wang , Zhongyu Wei

This paper describes a testing methodology for quantitatively assessing the risk that rare or unique training-data sequences are unintentionally memorized by generative sequence models---a common type of machine-learning model. Because such…

机器学习 · 计算机科学 2019-07-17 Nicholas Carlini , Chang Liu , Úlfar Erlingsson , Jernej Kos , Dawn Song

Term Coding asks: given a finite system of term identities $\Gamma$ in $v$ variables, how large can its solution set be on an $n$--element alphabet, when we are free to choose the interpretations of the function symbols? This turns familiar…

信息论 · 计算机科学 2026-01-26 Søren Riis

We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…

量子物理 · 物理学 2019-02-12 Anand Natarajan , Thomas Vidick

Recent closed-source multimodal systems have made great advances, but their hidden language for understanding the world remains opaque because of their black-box architectures. In this paper, we use the systems' preference bias to study…

计算与语言 · 计算机科学 2025-11-17 Juntu Zhao , Jialing Zhang , Chongxuan Li , Dequan Wang

A single-player game of Memory is played with $n$ distinct pairs of cards, with the cards in each pair bearing identical pictures. The cards are laid face-down. A move consists of revealing two cards, chosen adaptively. If these cards…

计算复杂性 · 计算机科学 2018-01-29 Amit Chakrabarti , Yining Chen

We consider the following two-player game: Maxi and Mini start with the empty graph on $n$ vertices and take turns, always adding one additional edge to the graph such that the chromatic number is at most $k$, where $k \in \mathbb{N}$ is a…

组合数学 · 数学 2018-02-19 Ralph Keusch

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

计算机科学与博弈论 · 计算机科学 2023-11-30 Revan MacQueen , James R. Wright

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

计算与语言 · 计算机科学 2026-01-07 Ine Gevers , Walter Daelemans

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

形式语言与自动机理论 · 计算机科学 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…

数据结构与算法 · 计算机科学 2020-11-03 Joep Hamersma , Marc van Kreveld , Yushi Uno , Tom C. van der Zanden

his paper presents two novel approaches to solving the classic board game mastermind, including a variant of simulated annealing (SA) and a technique we term maximum expected reduction in consistency (MERC). In addition, we compare search…

人工智能 · 计算机科学 2019-08-20 Anthony D. Rhodes

We analyze grand-canonical minority games with infinite and finite score memory and different updating timescales (from `on-line' games to `batch' games) in detail with various complementary methods, both analytical and numerical. We focus…

无序系统与神经网络 · 物理学 2007-05-23 Damien Challet , Andrea De Martino , Matteo Marsili , Isaac Perez Castillo

We consider a generalization of the classical 100 Prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the…

组合数学 · 数学 2023-02-14 Ivano Lodato , Snehal M. Shekatkar , Tian An Wong

Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…

计算机科学与博弈论 · 计算机科学 2014-04-30 Thi-Van-Anh Nguyen , Arnaud Lallouet

We investigate learning the equilibria in non-stationary multi-agent systems and address the challenges that differentiate multi-agent learning from single-agent learning. Specifically, we focus on games with bandit feedback, where testing…

机器学习 · 计算机科学 2024-05-06 Haozhe Jiang , Qiwen Cui , Zhihan Xiong , Maryam Fazel , Simon S. Du

In this paper the results of a simulation of a prisoner's dilemma robin-round tournament are presented. In the tournament each participating strategy plays an iterated prisoner's dilemma against each other strategy (round-robin) and as a…

计算机科学与博弈论 · 计算机科学 2014-02-10 Tobias Kretz

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

离散数学 · 计算机科学 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill