相关论文: Access-Network Association Policies for Media Stre…
We present a framework for studying the problem of media streaming in technology and cost heterogeneous environments. We first address the problem of efficient streaming in a technology-heterogeneous setting. We employ random linear network…
We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at…
The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision…
Adaptive HTTP streaming with centralized consideration of multiple streams has gained increasing interest. It poses a special challenge that the interests of both content provider and network operator need to be deliberately balanced. More…
In heterogeneous networks (HetNets), load balancing among different tiers can be effectively achieved by a biased user association scheme with which each user chooses to associate with one base station (BS) based on the biased received…
In this paper, we study the problem of multirate packet delivery in heterogeneous packet erasure broadcast networks. The technical challenge is to enable users receive packets at different rates, as dictated by the quality of their…
This paper investigates the problem of distributed medium access control in a wireless multiple access network with an unknown finite number of homogeneous transmitters. An enhanced physical link layer interface is considered where each…
Quality of service (QoS) for a network is characterized in terms of various parameters specifying packet delay and loss tolerance requirements for the application. The unpredictable nature of the wireless channel demands for application of…
We consider the design of wireless queueing network control policies with particular focus on combining stability with additional application-dependent requirements. Thereby, we consequently pursue a cost function based approach that…
We consider the optimal design of a scheduling policy for adaptive video streaming in a wireless network formed by several users and helpers. A feature of such networks is that any user is typically in the range of multiple helpers. Hence,…
This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…
We address the problem of video streaming packets from an Access Point (AP) to multiple clients over a shared wireless channel with fading. In such systems, each client maintains a buffer of packets from which to play the video, and an…
This work is focused on the system-level performance of a broadcast network. Since all transmitters in a broadcast network transmit the identical signal, received signals from multiple transmitters can be combined to improve system…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit…
A wireless system with multiple channels is considered, where each channel has several transmission states. A user learns about the instantaneous state of an available channel by transmitting a control packet in it. Since probing all…
The evolution of 5G and Beyond networks has enabled new applications with stringent end-to-end latency requirements, but providing reliable low-latency service with high throughput over public wireless networks is still a significant…
Recently, the way people consume video content has been undergoing a dramatic change. Plain TV sets, that have been the center of home entertainment for a long time, are losing grounds to Hybrid TV's, PC's, game consoles, and, more…
We provide a unified framework using which we design scalable dynamic adaptive video streaming algorithms based on index based policies (dubbed DAS-IP) to maximize the Quality of Experience (QoE) provided to clients using video streaming…
This paper proposes a multi-agent reinforcement learning based medium access framework for wireless networks. The access problem is formulated as a Markov Decision Process (MDP), and solved using reinforcement learning with every network…