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Graphics Processing Units (GPUs) can speed up the numerical solution of various problems in astrophysics including the dynamical evolution of stellar systems; the performance gain can be more than a factor 100 compared to using a Central…

天体物理仪器与方法 · 物理学 2015-01-28 Mario Spera

Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…

天体物理仪器与方法 · 物理学 2015-06-15 Roberto Capuzzo-Dolcetta , Mario Spera

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

计算工程、金融与科学 · 计算机科学 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

天体物理仪器与方法 · 物理学 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

Astrophysical Challenges which demand the solution of the one million (or more) gravitating body problem are briefly discussed for the fields of cosmology, galactic nuclei and globular star clusters. Results from the classical three-body…

天体物理学 · 物理学 2016-11-23 R. Spurzem , A. Kugel

Accurate direct $N$-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known…

天体物理仪器与方法 · 物理学 2015-09-23 Long Wang , Rainer Spurzem , Sverre Aarseth , Keigo Nitadori , Peter Berczik , M. B. N. Kouwenhoven , Thorsten Naab

The N-body problem is a classic problem involving a system of N discrete bodies mutually interacting in a dynamical system. At any moment in time there are N*(N - 1)/2 such interactions occurring. This scaling as N^2 leads to computational…

计算工程、金融与科学 · 计算机科学 2022-03-18 Alexander Brandt

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

天体物理学 · 物理学 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart

This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…

计算物理 · 物理学 2018-03-06 S. S. Khrapov , S. A. Khoperskov , A. V. Khoperskov

We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…

天体物理仪器与方法 · 物理学 2015-06-05 Keigo Nitadori , Sverre J. Aarseth

We provide a preliminary study on utilizing GPU (Graphics Processing Unit) to accelerate computation for three simulation optimization tasks with either first-order or second-order algorithms. Compared to the implementation using only CPU…

分布式、并行与集群计算 · 计算机科学 2024-04-19 Jinghai He , Haoyu Liu , Yuhang Wu , Zeyu Zheng , Tingyu Zhu

A wide variety of outstanding problems in astrophysics involve the motion of a large number of particles ($N\gtrsim 10^{6}$) under the force of gravity. These include the global evolution of globular clusters, tidal disruptions of stars by…

天体物理仪器与方法 · 物理学 2017-11-29 Cristián Maureira-Fredes , Pau Amaro-Seoane

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

计算物理 · 物理学 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

性能 · 计算机科学 2015-06-25 Simon Portegies Zwart , Robert Belleman , Peter Geldof

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

宇宙学与河外天体物理 · 物理学 2019-08-27 Takayuki Tatekawa

Many-body perturbation theory is a powerful method to simulate electronic excitations in molecules and materials starting from the output of density functional theory calculations. By implementing the theory efficiently so as to run at…

材料科学 · 物理学 2022-08-11 Victor Wen-zhe Yu , Marco Govoni

In this short review we present the developments over the last 5 decades that have led to the use of Graphics Processing Units (GPUs) for astrophysical simulations. Since the introduction of NVIDIA's Compute Unified Device Architecture…

天体物理仪器与方法 · 物理学 2015-06-04 Jeroen Bédorf , Simon Portegies Zwart

A principally novel approach towards solving the few-particle (many-dimensional) quantum scattering problems is described. The approach is based on a complete discretization of few-particle continuum and usage of massively parallel…

计算物理 · 物理学 2016-06-22 V. N. Pomerantsev , V. I. Kukulin , O. A. Rubtsova , S. K. Sakhiev

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

图形学 · 计算机科学 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

Gravitational N-body simulations, that is numerical solutions of the equations of motions for N particles interacting gravitationally, are widely used tools in astrophysics, with applications from few body or solar system like systems all…

天体物理学 · 物理学 2008-06-25 M. Trenti , P. Hut
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