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Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…

天体物理仪器与方法 · 物理学 2015-10-15 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

天体物理学 · 物理学 2008-11-26 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

天体物理学 · 物理学 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

性能 · 计算机科学 2015-06-25 Simon Portegies Zwart , Robert Belleman , Peter Geldof

(Abridged) We have developed a numerical software library for collisionless N-body simulations named "Phantom-GRAPE" which highly accelerates force calculations among particles by use of a new SIMD instruction set extension to the x86…

天体物理仪器与方法 · 物理学 2015-06-04 Ataru Tanikawa , Kohji Yoshikawa , Keigo Nitadori , Takashi Okamoto

In this paper, we describe the architecture and performance of the GRAPE-6 system, a massively-parallel special-purpose computer for astrophysical $N$-body simulations. GRAPE-6 is the successor of GRAPE-4, which was completed in 1995 and…

天体物理学 · 物理学 2015-06-24 Junichiro Makino , Toshiyuki Fukushige , Masaki Koga , Ken Namura

In this paper, we describe the design and performance of GRAPE-6A, a special-purpose computer for gravitational many-body simulations. It was designed to be used with a PC cluster, in which each node has one GRAPE-6A. Such configuration is…

天体物理学 · 物理学 2015-06-24 Toshiyuki Fukushige , Junichiro Makino , Atsushi Kawai

We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) system, a special-purpose computer for astrophysical N-body simulations. We review the astrophysical motivation, the algorithm, the actual…

天体物理学 · 物理学 2008-02-03 Toshiyuki Fukushige , Junichiro Makino

Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…

天体物理仪器与方法 · 物理学 2015-06-05 Keigo Nitadori , Sverre J. Aarseth

In this paper we describe the current status of the GRAPE-6 project to develop a special-purpose computer with a peak speed exceeding 100 Tflops for the simulation of astrophysical N-body problems. One of the main targets of the GRAPE-6…

天体物理学 · 物理学 2007-05-23 Junichiro Makino

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

计算工程、金融与科学 · 计算机科学 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in…

天体物理学 · 物理学 2008-11-26 Derek Groen , Simon Portegies Zwart , Steve McMillan , Jun Makino

Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…

天体物理仪器与方法 · 物理学 2015-06-15 Roberto Capuzzo-Dolcetta , Mario Spera

As an entry for the 1999 Gordon Bell price/performance prize, we report an astrophysical N-body simulation performed with a treecode on GRAPE-5 (Gravity Pipe 5) system, a special-purpose computer for astrophysical N-body simulations. The…

天体物理学 · 物理学 2007-05-23 Atsushi Kawai , Toshiyuki Fukushige , Junichiro Makino

We compare the performance of two very different parallel gravitational $N$-body codes for astrophysical simulations on large GPU clusters, both pioneer in their own fields as well as in certain mutual scales - NBODY6++ and Bonsai. We carry…

天体物理仪器与方法 · 物理学 2016-01-20 Siyi Huang , Rainer Spurzem , Peter Berczik

We have developed a special-purpose computer for gravitational many-body simulations, GRAPE-5. GRAPE-5 is the successor of GRAPE-3. Both consist of eight custom pipeline chips (G5 chip and GRAPE chip). The difference between GRAPE-5 and…

天体物理学 · 物理学 2015-06-24 Atsushi Kawai , Toshiyuki Fukushige , Junichiro Makino , Makoto Taiji

Accurate direct $N$-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known…

天体物理仪器与方法 · 物理学 2015-09-23 Long Wang , Rainer Spurzem , Sverre Aarseth , Keigo Nitadori , Peter Berczik , M. B. N. Kouwenhoven , Thorsten Naab

In this paper, we describe the architecture and performance of the GraCCA system, a Graphic-Card Cluster for Astrophysics simulations. It consists of 16 nodes, with each node equipped with 2 modern graphic cards, the NVIDIA GeForce 8800…

天体物理学 · 物理学 2008-11-26 Hsi-Yu Schive , Chia-Hung Chien , Shing-Kwong Wong , Yu-Chih Tsai , Tzihong Chiueh

We present direct astrophysical N-body simulations with up to a few million bodies using our parallel MPI/CUDA code on large GPU clusters in China, Ukraine and Germany, with different kinds of GPU hardware. These clusters are directly…

天体物理仪器与方法 · 物理学 2013-12-09 P. Berczik , R. Spurzem , L. Wang , S. Zhong , O. Veles , I. Zinchenko , S. Huang , M. Tsai , G. Kennedy , S. Li , L. Naso , C. Li
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