相关论文: A System for Distributed Mechanisms: Design, Imple…
Multitier programming languages reduce the complexity of developing distributed systems by developing the distributed system in a single coherent code base. The compiler or the runtime separate the code for the components of the distributed…
Natural, social, and artificial multi-agent systems usually operate in dynamic environments, where the ability to respond to changing circumstances is a crucial feature. An effective collective response requires suitable information…
In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where…
This brief addresses the distributed consensus problem of nonlinear multi-agent systems under a general directed communication topology. Each agent is governed by higher-order dynamics with mismatched uncertainties, multiple completely…
In distributed processing, agents generally collect data generated by the same underlying unknown model (represented by a vector of parameters) and then solve an estimation or inference task cooperatively. In this paper, we consider the…
Integrated Model of Distributed Systems is used for specification and verification of distributed systems. In the formalism, a system is modeled as a set of servers' states and agents' messages. The operation of a system is modeled as…
Deployment of distributed systems sets high requirements for procedures and tools for the complex testing of these systems. This work introduces a formal four-layered model for test generation mission on the basis of the component-based…
In this paper we describe an architecture which: Permits the deployment and execution of components in appropriate geographical locations. Provides security mechanisms that prevent misuse of the architecture. Supports a programming model…
This paper considers the problem of designing a dynamical system to solve constrained optimization problems in a distributed way and in an anytime fashion (i.e., such that the feasible set is forward invariant). For problems with separable…
We present efficient and practical algorithms for a large, distributed system of processors to achieve reliable computations in a secure manner. Specifically, we address the problem of computing a general function of several private inputs…
When networked systems of autonomous agents carry out complex tasks, the control and coordination sought after generally depend on a few fundamental control primitives. Chief among these primitives is consensus, where agents are to converge…
It is common for people to access multiple social networks, for example, using phone, email, and social media. Together, the multi-layer social interactions form a "integrated social network." How can we extend well developed knowledge…
Highly dynamic networks are characterized by frequent changes in the availability of communication links. These networks are often partitioned into several components, which split and merge unpredictably. We present a distributed algorithm…
This paper addresses the distributed consensus design problem for linear multi-agent systems with directed communication graphs and external disturbances. Both the cases with strongly connected communication graphs and leader-follower…
Distributed control/optimization is a promising approach for network systems due to its advantages over centralized schemes, such as robustness, cost-effectiveness, and improved privacy. However, distributed methods can have drawbacks, such…
Ubiquitous sensing devices frequently disseminate their data between them. The use of a distributed event-based system that decouples publishers of subscribers arises as an ideal candidate to implement the dissemination process. In this…
Distributed decision-makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the…
Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…
We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous…
Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…