相关论文: Parallel TREE code for two-component ultracold pla…
The forest-of-octrees approach to parallel adaptive mesh refinement and coarsening (AMR) has recently been demonstrated in the context of a number of large-scale PDE-based applications. Although linear octrees, which store only leaf…
Computer simulation with Monte Carlo is an important tool to investigate the function and equilibrium properties of many systems with biological and soft matter materials solvable in solvents. The appropriate treatment of long-range…
This article introduces a highly parallel algorithm for molecular dynamics simulations with short-range forces on single node multi- and many-core systems. The algorithm is designed to achieve high parallel speedups for strongly…
Clique tree conversion solves large-scale semidefinite programs by splitting an $n\times n$ matrix variable into up to $n$ smaller matrix variables, each representing a principal submatrix of up to $\omega\times\omega$. Its fundamental…
We extend the four-dimensional unsubtraction method, which is based on the loop-tree duality (LTD), to deal with processes involving heavy particles. The method allows to perform the summation over degenerate IR configurations directly at…
In this paper, we present PARTIME, a software library written in Python and based on PyTorch, designed specifically to speed up neural networks whenever data is continuously streamed over time, for both learning and inference. Existing…
We have developed a task-parallel runtime system, called TREES, that is designed for high performance on CPU/GPU platforms. On platforms with multiple CPUs, Cilk's "work-first" principle underlies how task-parallel applications can achieve…
Euler-Lagrange (EL) simulations provide a direct and robust framework for modeling disperse multiphase flows. However, they are computationally expensive. While various approaches have attempted to leverage heterogeneous computing…
The algorithm "automated compression of environments" (ACE) [Nat. Phys. 18, 662 (2022)] provides a versatile way of simulating an extremely broad class of open quantum systems. This is achieved by encapsulating the influence of the…
We present a novel lossless universal source coding algorithm that uses parallel computational units to increase the throughput. The length-$N$ input sequence is partitioned into $B$ blocks. Processing each block independently of the other…
$N$-body simulation serves as a critical method for modeling cosmic evolution and poses a significant challenge in high-performance computing. We present CUBE2, an open-source cosmological $N$-body code emphasizing memory efficiency,…
Collsionless astrophysical and space plasmas cover regions that typically display a separation of scales that exceeds any code's capabilities. To help address this problem, the muphyII code utilizes a hierarchy of models with different…
A fully parallel version of the contact dynamics (CD) method is presented in this paper. For large enough systems, 100% efficiency has been demonstrated for up to 256 processors using a hierarchical domain decomposition with dynamic load…
The simulation of electrical discharges has been attracting a great deal of attention. In such simulations, the electric field computation dominates the computational time. In this paper, we propose a fast tree algorithm that helps to…
State-of-the-art numerical simulations of laser plasma by means of the Particle-in-Cell method are often extremely computationally intensive. Therefore there is a growing need for development of approaches for efficient utilization of…
In tree based adaptive mesh refinement, elements are partitioned between processes using a space filling curve. The curve establishes an ordering between all elements that derive from the same root element, the tree. When representing more…
We examine the problem of optimizing classification tree evaluation for on-line and real-time applications by using GPUs. Looking at trees with continuous attributes often used in image segmentation, we first put the existing algorithms for…
We describe the TreePM method for carrying out large N-Body simulations to study formation and evolution of the large scale structure in the Universe. This method is a combination of Barnes and Hut tree code and Particle-Mesh code. It…
Dynamic regression trees are an attractive option for automatic regression and classification with complicated response surfaces in on-line application settings. We create a sequential tree model whose state changes in time with the…
We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…