人机交互
Mobility in urban and interurban areas, mainly by cars, is a day-to-day activity of many people. However, some of its main drawbacks are traffic jams and accidents. Newly made vehicles have pre-installed driving evaluation systems, which…
The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed…
The increasing integration of artificial intelligence (AI) in everyday life brings with it new challenges and questions for regarding how humans interact with autonomous agents. Multi-agent experiments, where humans and AI act together, can…
As companies enter the race for agentic AI adoption, fears surface around agentic autonomy and its subsequent risks. These fears compound as companies scale their agentic AI adoption with low-code applications, without a comparable scaling…
LLM-based mobile GUI agents treat every task invocation as an independent reasoning episode, requiring a full LLM inference call at each action step. This per-step dependence makes them stateless: a task completed successfully yesterday is…
We present the first empirical evaluation of techniques for encoding distributions of quantitative edge values within adjacency matrices. In many real-world networks, edges represent not a single value but a set of measurements. While…
Complex visual interfaces are powerful yet have a steep learning curve, as users must navigate feature-rich visual interfaces while reasoning about domain-specific operations. Existing approaches either deliver assistance through a separate…
Most existing assistive navigation tools focus on providing real-time guidance for Blind and Low-Vision (BLV) people, but few support building a holistic spatial understanding of unfamiliar environments before travel. Such cognitive map…
Visualizing narratives is useful to writers to reflect on unfinished drafts and identify unintentional biases and inconsistencies. Literary scholars can use the visualizations to identify nuanced patterns and literary styles from written…
Decades of advocacy for reproducibility and replication have advanced open, transparent practices in the sciences. However, traditional notions of reproducibility fit poorly with design-oriented visualization research, where insights emerge…
In high-stakes AI-supported decisions, considerations are not purely technical but involve moral judgments about fairness, responsibility, and harm. While prior research has focused mainly on functional or behavioral alignment, this paper…
Art-making is a collective social activity through which queer people engage in political resistance, develop identities, archive queer memory, and form community. However, in recent years, generative AI has disrupted queer artistic…
The Claude Mythos Preview system card deploys emotion vectors, sparse autoencoder (SAE) features, and activation verbalisers to study model internals during misaligned behaviour. The two primary toolkits are not jointly reported on the most…
Social isolation among older adults has become a critical concern, as reduced opportunities for conversation and weakened family relationships negatively affect mental health. This study proposes a dialogue agent that supports older adults…
The rising adoption of generative AI/ML technologies increases the need to support teens in developing AI/ML literacies. Child-computer interaction research argues that construction activities can support young people in understanding these…
Current clinical decision support systems (CDSSs) typically base their predictions on correlation, not causation. In recent years, causal machine learning (ML) has emerged as a promising way to improve decision-making with CDSSs by offering…
Peer support is increasingly positioned as a scalable response to gaps in mental health care, particularly in digitally mediated settings, yet what counts as peer support and how responsibility is distributed remain unevenly defined in…
Work on persona-persistent post-mortem agents typically frames design around a life/death binary. This framing neglects a consequential yet under-theorised condition: when individuals remain alive but have impaired decisional capacity.…
Graph theory is a cornerstone of Computer Science education, yet entry-level students often struggle to map abstract node-edge relationships to practical applications. This paper presents the design and architecture of a Minecraft-based…
Text-to-image (T2I) systems enable rapid generation of high-fidelity imagery but are misaligned with how visual ideas develop. T2I systems generate outputs that make implicit visual decisions on behalf of the user, often introduce…