计算复杂性
According to Kumar's recent surprising result (ToCT'20), a small border Waring rank implies that the polynomial can be approximated as a sum of a constant and a small product of linear polynomials. We prove the converse of Kumar's result…
The \emph{linear vertex arboricity} of a graph is the smallest number of sets into which the vertices of a graph can be partitioned so that each of these sets induces a linear forest. Chaplick et al. [JoCG 2020] showed that, somewhat…
A monitoring edge-geodetic set of a graph is a subset $M$ of its vertices such that for every edge $e$ in the graph, deleting $e$ increases the distance between at least one pair of vertices in $M$. We study the following computational…
In this paper we study the problem of efficiently factorizing polynomials in the free noncommutative ring F of polynomials in noncommuting variables x1,x2,...,xn over the field F. We obtain the following result Given a noncommutative…
This paper resolves a famous and longstanding open question in automata theory, i.e., the {\it linear-bounded automata question} (or shortly, LBA question), which can also be phrased succinctly in the language of computational complexity…
There is a growing body of work on proving hardness results for average-case estimation problems by bounding the low-degree advantage (LDA) - a quantitative estimate of the closeness of low-degree moments - between a null distribution and a…
Subclasses of TFNP (total functional NP) are usually defined by specifying a complete problem, which is necessarily in TFNP, and including all problems many-one reducible to it. We study two notions of how a TFNP problem can be reducible to…
In this paper, we give a quadratic Goldreich-Levin algorithm that is close to optimal in the following ways. Given a bounded function $f$ on the Boolean hypercube $\mathbb{F}_2^n$ and any $\varepsilon>0$, the algorithm returns a quadratic…
Boolean Satisfiability (SAT) problems are expressed as mathematical formulas. This paper presents a matrix representation for these SAT problems. It shows how to use this matrix representation to get the full set of valid satisfying…
Forgetting a specific belief revision episode may not erase information because the other revisions may provide or entail the same information. Whether it does was proved coNP-hard for sequences of two arbitrary lexicographic revisions or…
The Boolean satisfiability problem (SAT) is a well-known example of monotonic reasoning, of intense practical interest due to fast solvers, complemented by rigorous fine-grained complexity results. However, for non-monotonic reasoning,…
In [A. Jackson, Explaining the ubiquity of phase transitions in decision problems (2025), arXiv:2501.14569], I established that phase transitions are always present in a large subset of decision problems over even-sized alphabets,…
This study examines the computational complexity of the decision problem modeled on the smartphone game Bus Out. The objective of the game is to load all the passengers in a queue onto appropriate buses using a limited number of bus parking…
Quantum Merlin-Arthur proof systems are believed to be stronger than both their classical counterparts and ``stand-alone'' quantum computers when Arthur is assumed to operate in $\Omega(\log n)$ space. No hint of such an advantage over…
We design an Interactive Oracle Proof of Proximity (IOPP) for codes on graphs inspired by the FRI protocol. The soundness is significantly improved compared to the FRI, the complexity parameters are comparable, and there are no restrictions…
We investigate the consequences of the existence of ``efficiently describable'' hitting sets for polynomial sized algebraic circuit ($\mathsf{VP}$), in particular, \emph{$\mathsf{VP}$-succinct hitting sets}. Existence of such hitting sets…
The problems Cluster Vertex Deletion (or Cluster-VD) and its generalization s-Club Cluster Vertex Deletion (or s-Club-VD, for any integer s>= 1), have been introduced with the aim of detecting highly-connected parts in complex systems.…
We study a planted clique model introduced by Feige where a complete graph of size $c\cdot n$ is planted uniformly at random in an arbitrary $n$-vertex graph. We give a simple deterministic algorithm that, in almost linear time, recovers a…
Battle Sheep is a board game published by Blue Orange Games. With two players, it is a combinatorial game that uses normal play rules. We show that it is PSPACE-complete, even when each stack has only up to 3 tokens.
We study the safety problem for the next-generation access control (NGAC) model. We show that under mild assumptions it is coNP-complete, and under further realistic assumptions we give an algorithm for the safety problem that significantly…