English

The RGB No-Signalling Game

Quantum Physics 2019-01-29 v2 Information Theory math.IT

Abstract

Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be independently queried one of three possible colours: Red, Green or Blue. Let aa be the colour announced to Alice and bb be announced to Bob. To win the game they must reply colours xx (resp. yy) such that axyba \neq x \neq y \neq b. This work focuses on this new game mainly as a pedagogical tool for its simplicity but also because it triggered us to introduce a new set of definitions for reductions among multi-party probability distributions and related {locality classes}. We show that a particular winning strategy for the RGB Game is equivalent to the PR-Box of Popescu-Rohrlich and thus No-Signalling. Moreover, we use this example to define No-Signalling in a new useful way, as the intersection of two natural classes of multi-party probability distributions called one-way signalling. We exhibit a quantum strategy able to beat the classical local maximum winning probability of 8/9 shifting it up to 11/12. Optimality of this quantum strategy is demonstrated using the standard tool of semidefinite programming.

Keywords

Cite

@article{arxiv.1901.05062,
  title  = {The RGB No-Signalling Game},
  author = {Xavier Coiteux-Roy and Claude Crépeau},
  journal= {arXiv preprint arXiv:1901.05062},
  year   = {2019}
}

Comments

21 pages, 10 figures

R2 v1 2026-06-23T07:12:51.710Z