中文

SplatAD:面向自动驾驶的3D高斯溅写实雷达和摄像头渲染

计算机视觉与模式识别 2025-03-14 v3 图形学

摘要

确保自动化机器人(如自动驾驶车辆)的安全,需要跨越 diverse driving scenarios 进行大规模 testing。Simulation 是实现 cost-effective and scalable testing 的关键要素。Neural rendering 方法日益流行,能够从收集的日志中 data-driven manner 构建 simulation 环境。然而,现有的 neural radiance field (NeRF) 方法 for sensor-realistic rendering of camera and lidar data suffers from low rendering speeds,限制了其 large-scale testing 的适用性。虽然 3D Gaussian Splatting (3DGS) enables real-time rendering,但 current methods limited to camera data,无法渲染自动驾驶必不可少的 lidar data。为此,我们提出了 SplatAD,首个基于 3DGS 的方法,用于 both camera and lidar data 的 realistic, real-time rendering of dynamic scenes。SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency。在三个 autonomous driving 数据集上进行评估显示,SplatAD 达到了 state-of-the-art rendering quality, NVS 方面 PSNR 提升最高达 +2, reconstruction 方面 PSNR 提升最高达 +3,而 rendering speed 相对于 NeRF-based methods 提升了一个数量级。

关键词

引用

@article{arxiv.2411.16816,
  title  = {SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving},
  author = {Georg Hess and Carl Lindström and Maryam Fatemi and Christoffer Petersson and Lennart Svensson},
  journal= {arXiv preprint arXiv:2411.16816},
  year   = {2025}
}