English

Reverse Projection: Real-Time Local Space Texture Mapping

Computer Vision and Pattern Recognition 2024-01-12 v1

Abstract

We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.

Keywords

Cite

@article{arxiv.2401.05593,
  title  = {Reverse Projection: Real-Time Local Space Texture Mapping},
  author = {Adrian Xuan Wei Lim and Lynnette Hui Xian Ng and Conor Griffin and Nicholas Kyger and Faraz Baghernezhad},
  journal= {arXiv preprint arXiv:2401.05593},
  year   = {2024}
}

Comments

SIGGRAPH 2023

R2 v1 2026-06-28T14:13:49.664Z