We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.
@article{arxiv.2401.05593,
title = {Reverse Projection: Real-Time Local Space Texture Mapping},
author = {Adrian Xuan Wei Lim and Lynnette Hui Xian Ng and Conor Griffin and Nicholas Kyger and Faraz Baghernezhad},
journal= {arXiv preprint arXiv:2401.05593},
year = {2024}
}