English

Recursive Camera Painting: A Method for Real-Time Painterly Renderings of 3D Scenes

Graphics 2023-12-20 v1

Abstract

In this work, we present the recursive camera-painting approach to obtain painterly smudging in real-time rendering applications. We have implemented recursive camera painting as both a GPU-based ray-tracing and in a Virtual Reality game environment. Using this approach, we can obtain dynamic 3D Paintings in real-time. In a camera painting, each pixel has a separate associated camera whose parameters are computed from a corresponding image of the same size. In recursive camera painting, we use the rendered images to compute new camera parameters. When we apply this process a few times, it creates painterly images that can be viewed as real-time 3D dynamic paintings. These visual results are not surprising since multi-view techniques help to obtain painterly effects.

Keywords

Cite

@article{arxiv.2312.12392,
  title  = {Recursive Camera Painting: A Method for Real-Time Painterly Renderings of 3D Scenes},
  author = {Ergun Akleman and Cassie Mullins and Christopher Morrison and David Oh},
  journal= {arXiv preprint arXiv:2312.12392},
  year   = {2023}
}

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10 pages