Motion Estimation Techniques for Volumetric Video Attribute Compression
摘要
Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of , , and over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.
引用
@article{arxiv.2607.03576,
title = {Motion Estimation Techniques for Volumetric Video Attribute Compression},
author = {Haoran Hong and Eduardo Pavez and Antonio Ortega and Ryosuke Watanabe and Keisuke Nonaka},
journal= {arXiv preprint arXiv:2607.03576},
year = {2026}
}