中文

GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation

机器人学 2026-07-13 v1

摘要

Dexterous grasp generation across robot hands is challenging because hands differ in kinematic topology, actuation dimensions, and native command spaces. We introduce GraspGraphNet, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations. GraspGraphNet combines hierarchical object surface encoding, differentiable forward kinematics, and dynamic world-edge message passing to model evolving robot-object interactions. It applies conditional flow matching directly in executable palm-pose and joint-state space, avoiding post-processing optimization, inverse kinematics, and retargeting. Using a shared model trained on Barrett Hand, Allegro Hand, and Shadow Hand, GraspGraphNet achieves an average success rate of 83.48% with 40ms inference time per grasp on a 40-object benchmark. Without retraining, the same model achieves 72.70% success on controlled finger-removal variants, demonstrating robustness to hand-topology variations. These results suggest that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures. Project: https://lysees.github.io/graspgraphnet-page

引用

@article{arxiv.2607.11031,
  title  = {GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation},
  author = {Yeonseo Lee and Taeyeop Lee and Hyosup Shin and Guebin Hwang and Sungho Jo},
  journal= {arXiv preprint arXiv:2607.11031},
  year   = {2026}
}

备注

Project: https://lysees.github.io/graspgraphnet-page